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Difference between revisions of "r speeds"

From Quake Wiki

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this is what the engines will tell you when it's active:
 
this is what the engines will tell you when it's active:
 
*;<nowiki>WinQuake (by ID):</nowiki>
 
*;<nowiki>WinQuake (by ID):</nowiki>
**How many milliseconds that the frame took to be rendered.
+
**The number of milliseconds it takes to execute one game cycle.
 
**The total polygon surfaces in view.
 
**The total polygon surfaces in view.
 
**Total polygon surfaces in view that are drawn.
 
**Total polygon surfaces in view that are drawn.
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*;<nowiki>QuakeSpasm:</nowiki>
 
*;<nowiki>QuakeSpasm:</nowiki>
**How meny milliseconds that the frame took to be rendered.
+
**The number of milliseconds it takes to execute one game cycle.
**How many [[WorldPoly]]'s that's being rendered.
+
**Total world polygons being rendered.
**How many [[EntityPoly]]'s that's being rendered.
+
**Total entity polygons being rendered.
**How many dynamic light sources that's being rendered.
+
**The amount of dynamic lights bering rendered.

Revision as of 00:07, 25 January 2020

r_speeds is a cvar that (if set to 1) will show several peaces of infomation about the curent ariar being renderd by the engine, by enabeling the developer cvar at the same time it showes the text on screen instead of just in the console window.


this is what the engines will tell you when it's active:

  • WinQuake (by ID):
    • The number of milliseconds it takes to execute one game cycle.
    • The total polygon surfaces in view.
    • Total polygon surfaces in view that are drawn.
    • Total visible polygons which aren't drawn.
    • The number of dynamically lit surfaces.


  • QuakeSpasm:
    • The number of milliseconds it takes to execute one game cycle.
    • Total world polygons being rendered.
    • Total entity polygons being rendered.
    • The amount of dynamic lights bering rendered.