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Difference between revisions of "setmodel"

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Syntax:<br/>
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====Syntax:====
 
<code>void setmodel(entity e, string path)</code>
 
<code>void setmodel(entity e, string path)</code>
  
Makes the entity <code>e</code> use the model that is found in the <code>path</code>.  This model must be precached before it can be used.
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Sets the model an entity will use.
 +
====Parameters:====
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:<code>e</code> - The entity who's model is being set
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:<code>path</code> - The path to the model file to setCan be a model (.mdl), sprite (.spr) or map (.bsp)
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====Returns:====
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:void
  
 
[[Category:QuakeC Function]]
 
[[Category:QuakeC Function]]

Revision as of 00:53, 25 March 2013

Syntax:

void setmodel(entity e, string path)

Sets the model an entity will use.

Parameters:

e - The entity who's model is being set
path - The path to the model file to set. Can be a model (.mdl), sprite (.spr) or map (.bsp)

Returns:

void