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Difference between revisions of "setmodel"

From Quake Wiki

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Sets the model an entity will use.
 
Sets the model an entity will use.
 
====Parameters:====
 
====Parameters:====
:<code>e</code> - The entity who's model is being set
+
:<code>e</code> - (entity) The entity who's model is being set
:<code>path</code> - The path to the model file to set.  Can be a model (.mdl), sprite (.spr) or map (.bsp)
+
:<code>path</code> - (string) The path to the model file to set.  Can be a model (.mdl), sprite (.spr) or map (.bsp)
 
====Returns:====
 
====Returns:====
 
:void
 
:void
  
 
[[Category:QuakeC Function]]
 
[[Category:QuakeC Function]]

Revision as of 23:55, 24 March 2013

Syntax:

void setmodel(entity e, string path)

Sets the model an entity will use.

Parameters:

e - (entity) The entity who's model is being set
path - (string) The path to the model file to set. Can be a model (.mdl), sprite (.spr) or map (.bsp)

Returns:

void