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Difference between revisions of "setmodel"
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Revision as of 23:57, 24 March 2013
Syntax:
void setmodel(entity e, string path)
Sets the model an entity will use.
Parameters:
e
- The entity who's model is being setpath
- The path to the model file to set. Can be a model (.mdl), sprite (.spr) or map (.bsp)
Returns:
- void