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setmodel

From Quake Wiki

Revision as of 00:55, 25 March 2013 by Necros (talk | contribs)

Syntax:

void setmodel(entity e, string path)

Sets the model an entity will use.

Parameters:

e - (entity) The entity who's model is being set
path - (string) The path to the model file to set. Can be a model (.mdl), sprite (.spr) or map (.bsp)

Returns:

void