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Difference between revisions of "sprint"
From Quake Wiki
(Created page with "====Syntax:==== <code>void sprint(entity client, string s)</code> Sends text to a single player. This is used by items to display pickup text. '''client''' must be a player...") |
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<code>void sprint(entity client, string s)</code> | <code>void sprint(entity client, string s)</code> | ||
− | Sends text to a single player. This is used by items to display pickup text. '''client''' must be a player. | + | Sends text to a single player. This is used by items to display pickup text. '''client''' must be a player. It is, essentially, a MSG_ONE SVC_PRINT. Like [[bprint]] the function can be overloaded to support several string parameters. |
====Parameters:==== | ====Parameters:==== | ||
:<code>client</code> - The client to print the string to. | :<code>client</code> - The client to print the string to. | ||
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====Returns:==== | ====Returns:==== | ||
:void | :void | ||
+ | ====Example==== | ||
+ | |||
+ | sprint(self, self.netname); | ||
[[Category:QuakeC Function]] | [[Category:QuakeC Function]] |
Revision as of 17:47, 2 May 2015
Contents
Syntax:
void sprint(entity client, string s)
Sends text to a single player. This is used by items to display pickup text. client must be a player. It is, essentially, a MSG_ONE SVC_PRINT. Like bprint the function can be overloaded to support several string parameters.
Parameters:
client
- The client to print the string to.s
- The string to print.
Returns:
- void
Example
sprint(self, self.netname);