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Difference between revisions of "trigger counter"

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(Created page with "Trigger_counter mainly is used to make a group of entities that targets to another one. You need to target all entities for activate a trigger_counter that links another entit...")
 
 
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'''4-''' You choose in the "spawnflags" if you want message or not(by default: yes. In first spawnflag).
 
'''4-''' You choose in the "spawnflags" if you want message or not(by default: yes. In first spawnflag).
  
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----
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'''General Keys:'''
  
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'''spawnflags:'''
  
''Writed by CQ called as Johnison Boa, edit if I'm wrong in someting.
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'''1.''' No Message: if you want the player does not know the sequence.
''
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'''count:''' set the number of entities to make works the trigger_counter (default:2).

Latest revision as of 01:29, 30 July 2016

Trigger_counter mainly is used to make a group of entities that targets to another one. You need to target all entities for activate a trigger_counter that links another entity.


Example: You have 3 buttons that activates a door

How to works:

1- To the trigger counter you add "target" and "targetname" values, for example targetname is "cou1" and target is "dr1".


2- Your group of 3 buttons need to activates obligatory the trigger_counter for doing a sequence, so the 3 buttons need have the "target" value that is "cou1".


3- your door is the owner of the targetname called "dr1".


4- You choose in the "spawnflags" if you want message or not(by default: yes. In first spawnflag).


General Keys:

spawnflags:

1. No Message: if you want the player does not know the sequence.

count: set the number of entities to make works the trigger_counter (default:2).