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Difference between revisions of "trigger hurt"

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m (Move page script moved page Trigger hurt to trigger hurt: Fixing the case)
 
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Latest revision as of 16:22, 29 March 2013

This brush entity will cause a given amount of damage to any player who touches it. It's invisible in Quake, so it's normally used for unconventional traps where there is no visible, physical object to cause the damage. Besides the "delay" keyvalue, to wait a few seconds before causing the injury, the "dmg" keyvalue is set to specify the amount of damage to be inflicted.