Difference between revisions of "trigger hurt"

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(New page: This brush entity will cause a given amount of damage to any player who touches it. It's invisible in Quake, so it's normally used for unconventional traps where there is no visible, physi...)
 
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This brush entity will cause a given amount of damage to any player who touches it. It's invisible in Quake, so it's normally used for unconventional traps where there is no visible, physical object to cause the damage. Besides the "delay" keyvalue, to wait a few seconds before causing the injury, the "dmg" keyvalue is set to specify the amount of damage to be inflicted.
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This brush [[entity]] will cause a given amount of damage to any player who touches it. It's invisible in Quake, so it's normally used for unconventional traps where there is no visible, physical object to cause the damage. Besides the "delay" keyvalue, to wait a few seconds before causing the injury, the "dmg" keyvalue is set to specify the amount of damage to be inflicted.

Revision as of 04:28, 11 April 2008

This brush entity will cause a given amount of damage to any player who touches it. It's invisible in Quake, so it's normally used for unconventional traps where there is no visible, physical object to cause the damage. Besides the "delay" keyvalue, to wait a few seconds before causing the injury, the "dmg" keyvalue is set to specify the amount of damage to be inflicted.