trigger hurt

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Revision as of 04:28, 11 April 2008 by XaGe (talk | contribs)

This brush entity will cause a given amount of damage to any player who touches it. It's invisible in Quake, so it's normally used for unconventional traps where there is no visible, physical object to cause the damage. Besides the "delay" keyvalue, to wait a few seconds before causing the injury, the "dmg" keyvalue is set to specify the amount of damage to be inflicted.