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Difference between revisions of "vid stretch by 2"

From Quake Wiki

m
(I don't know for sure this var, but 320x320 (square?) makes no sense to me, considering the other to be 300x400 (shouldn't it be 400x300? changed it too)... if the var is not like that, fix me please)
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Versions: [[WinQuake]] (not present in DOSQuake, present but unused in [[GLQuake]], as far as I know)
 
Versions: [[WinQuake]] (not present in DOSQuake, present but unused in [[GLQuake]], as far as I know)
  
Setting vid_stretch_by_2 to 1 will cause to render in half the screen resolution. It enables use of resolution below 640x480 on a card that don't support such a resolution natively under given OS (ex: WinNT 4.0). 640x480 -> 320x320 ,800x600 -> 300x400
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Setting vid_stretch_by_2 to 1 will cause to render in half the screen resolution. It enables use of resolution below 640x480 on a card that don't support such a resolution natively under given OS (ex: WinNT 4.0). 640x480 -> 320x240 ,800x600 -> 400x300
  
 
{{Console variables}}
 
{{Console variables}}

Revision as of 16:23, 23 October 2008

Template:lowercase-underscores

vid_stretch_by_2
Default value: "1"
Saved to config.cfg: yes

Versions: WinQuake (not present in DOSQuake, present but unused in GLQuake, as far as I know)

Setting vid_stretch_by_2 to 1 will cause to render in half the screen resolution. It enables use of resolution below 640x480 on a card that don't support such a resolution natively under given OS (ex: WinNT 4.0). 640x480 -> 320x240 ,800x600 -> 400x300


Console
List of console variables | List of console commands