Editing walkmove From Quake Wiki Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits. Anti-spam check. Do not fill this in! ====Syntax:==== <code>float walkmove(float yaw, float dist)</code> Moves the entity referenced by self in the direction and distance specified. ====Parameters:==== :<code>yaw</code> - The direction that the entity will move in. :<code>dist</code> - The distance that the entity will move in. ====Returns:==== :Returns TRUE if the movement completed successfully, and FALSE if it did not. The entity's position is reverted if the move is unsuccessful. ====Other Details:==== walkmove, unlike movetogoal, does not affect the entity's angles so, in the case of monsters, it causes them to slide around. Also unlike movetogoal, walkmove does not affect vertical position at all and will not match heights with enemies. [[Category:QuakeC Function]] Summary: Please note that all contributions to Quake Wiki are considered to be released under the GNU Free Documentation License 1.3 or later (see Quake Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! To edit this page, please answer the question that appears below (more info): Who created the Quake Soundtrack (Hint: In three uppercase letters)? Cancel | Editing help (opens in new window) Retrieved from "http://quakewiki.org/wiki/walkmove"