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Editing worldspawn
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'''Note''': Many modern engines support external music files. Usually a file named with the same number as the specified CD track will be loaded, if it exists. For example [[QuakeSpasm]] will try to load the file ''music/track02.ogg'' if ''sounds:2'' is specified. The exact location of the file lookup as well as the audio formats supported depend on the engine. Most commonly supported is Ogg Vorbis. | '''Note''': Many modern engines support external music files. Usually a file named with the same number as the specified CD track will be loaded, if it exists. For example [[QuakeSpasm]] will try to load the file ''music/track02.ogg'' if ''sounds:2'' is specified. The exact location of the file lookup as well as the audio formats supported depend on the engine. Most commonly supported is Ogg Vorbis. | ||
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− | | ! bgcolor="#eeeeee" | ''light'' || The ambient light level. The [[Light_(map_compiling)|light]] tool uses the value of this key to | + | | ! bgcolor="#eeeeee" | ''light'' || The ambient light level. The [[Light_(map_compiling)|light]] tool uses the value of this key to determin the minimum value of light in the level. |
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| ! bgcolor="#eeeeee" | ''wad'' || A string that tells [[QBSP]] where to look for wad files so that it can include the textures in the .bsp file it outputs. | | ! bgcolor="#eeeeee" | ''wad'' || A string that tells [[QBSP]] where to look for wad files so that it can include the textures in the .bsp file it outputs. | ||
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{| class="wikitable" | {| class="wikitable" | ||
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− | | ! bgcolor="#eeeeee" width="80px" | ''_sunlight'' || Brightness of the light coming from any [[ | + | | ! bgcolor="#eeeeee" width="80px" | ''_sunlight'' || Brightness of the light coming from any [[sky brushes]] in the level. |
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| ! bgcolor="#eeeeee" | ''_sun_mangle'' || Sets the angle of the sun using [[mangle|pitch, yaw and roll]]. | | ! bgcolor="#eeeeee" | ''_sun_mangle'' || Sets the angle of the sun using [[mangle|pitch, yaw and roll]]. |