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Editing worldspawn
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The '''worldspawn''' is a special entity that defines all the static geometry in a Quake level, along with various settings of the level, such as its title, the music played and other things. The worldspawn is always the first entity defined in a .map file, and in game, always the first entity loaded. | The '''worldspawn''' is a special entity that defines all the static geometry in a Quake level, along with various settings of the level, such as its title, the music played and other things. The worldspawn is always the first entity defined in a .map file, and in game, always the first entity loaded. | ||
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===Keys / Values=== | ===Keys / Values=== |