DP GFX SKINFILES
From Quake Wiki
Alias models (mdl, md2, md3) can have .skin files to replace conventional texture naming, these have a naming format such as:
progs/test.md3_0.skin progs/test.md3_1.skin ...
These files contain replace commands (replace meshname shadername), example:
replace "helmet" "progs/test/helmet1.tga" // this is a mesh shader replacement replace "teamstripes" "progs/test/redstripes.tga" replace "visor" "common/nodraw" // this makes the visor mesh invisible
It is not possible to rename tags using this format
Or the Quake3 syntax (100% compatible with Quake3's .skin files):
helmet,progs/test/helmet1.tga // this is a mesh shader replacement teamstripes,progs/test/redstripes.tga visor,common/nodraw // this makes the visor mesh invisible tag_camera, // this defines that the first tag in the model is called tag_camera tag_test, // this defines that the second tag in the model is called tag_test
Any names that are not replaced automatically show up as a grey checkerboard to indicate the error status, and "common/nodraw" is a special case that is invisible. This feature is intended to allow multiple skin sets on md3 models (which otherwise only have one skin set).