DP TE BLOODSHOWER
From Quake Wiki
void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower = #406;
Temp entity definitions:
float TE_BLOODSHOWER = 52;
vector mins (minimum corner of the cube) vector maxs (maximum corner of the cube) coord explosionspeed (velocity of blood particles flying out of the center) short count (number of blood particles)
Creates an exploding shower of blood, for making gibbings more convincing.