DP TE FLAMEJET

From Quake Wiki

Builtin definitions:

void(vector org, vector vel, float howmany) te_flamejet = #457;

Temp entity definitions:

float TE_FLAMEJET = 74;

Protocol:

vector origin
vector velocity
byte count (0 to 255, how many flame particles)

Creates a single puff of flame particles. (not very useful really)