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DP TE FLAMEJET
From Quake Wiki
Builtin definitions:
void(vector org, vector vel, float howmany) te_flamejet = #457;
Temp entity definitions:
float TE_FLAMEJET = 74;
Protocol:
vector origin vector velocity byte count (0 to 255, how many flame particles)
Creates a single puff of flame particles. (not very useful really)