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Entity guide

From Quake Wiki

The Entity Guide is currently the focus of a Quake Wiki project. See more information (including style guidelines) on the Entity Doc Project page.

Note from the old wiki: Here is a good site to grab the info to fill these pages with: http://web.archive.org/web/20040607020324/http://www.annihilator.com/gameediting/quake/editing/editing_lvlentities.html

  • I did not say this, above link and test is from the original wiki. Do NOT copy and paste from non-free licensed sources. Spirit (talk)

This is a list of all the entities in standard (vanilla) Quake. For information on entities used in specific mods, please see the relevant mod page.

NOTE: When placing entities in your map, remember to account for 1 unit spacing around the entity; because the engine checks for collision in a >= way (as opposed to >). E.g. Monsters have to be at least 1 unit away from walls to avoid getting stuck and have to be on platforms at least 2 units wider to avoid falling off. Also, narrow pathways will be very difficult for monsters to move into because the checks (for movement) are done in discreet steps.

Entities[edit]

Worldspawn

Info

Items

Weapons

Monsters

Lights

Sounds

Funcs

Misc

Triggers