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FTE TE STANDARDEFFECTBUILTINS

From Quake Wiki

A modification of DP_TE_STANDARDEFFECTBUILTINS to cover temporary entity changes in QuakeWorld.


Builtins:

void(vector org) te_lightningblood = #219;

void(vector org, float count) te_bloodqw = #239;

void(vector org, float count) te_gunshot = #418;

void(vector org) te_spike = #419;

void(vector org) te_superspike = #420;

void(vector org) te_explosion = #421;

void(vector org) te_tarexplosion = #422;

void(vector org) te_wizspike = #423;

void(vector org) te_knightspike = #424;

void(vector org) te_lavasplash = #425;

void(vector org) te_teleport = #426;

void(entity ent, vector org, vector end) te_lightning1 = #428;

void(entity ent, vector org, vector end) te_lightning2 = #429;

void(entity ent, vector org, vector end) te_lightning3 = #430;