Shotgun

From Quake Wiki

Shotgun

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"The basic gun, to which all other guns compare favorably."

Ammunition type Shells
Ammunition usage: 1 per shot
Shot type: Hitscan
Damage per shot: 24, divided amongst 6 pellets
Damage per second (max): 48
Range: 2048 units
Cycle Time: 0.5s
First appearance: Default weapon
Obituaries: (Target) chewed on (attacker)'s boomstick.
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The Shotgun is the weapon you start with. It is not very powerful but remains useful throughout the singleplayer campaign for hitting monsters (such as Scrags) at long range, when a slow-moving projectile won't do. For close-range combat its use is completely eclipsed once you pick up the Double-Barrelled Shotgun, which is more efficient in both damage over time and damage per shell used (but has a wider spread).

The term boomstick is likely a reference to the 1982 movie Army of Darkness.

Weapons from Quake
Axe | Shotgun | Double-Barrelled Shotgun | Nailgun | Super Nailgun | Grenade Launcher | Rocket Launcher | Thunderbolt