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From Quake Wiki
- 20:57, 12 January 2016 (diff | hist) . . (+213) . . N .dmg save (Created page with "The dmg_save float controls the armor tint color of the clients screen for a bloodflash effect when taking damage. (Thanks to Necros on func_messageboard) The engine will usua...") (current)
- 20:55, 12 January 2016 (diff | hist) . . (+207) . . N .dmg take (Created page with "The dmg_take float controls red tint color of the clients screen for a bloodflash effect when taking damage. (Thanks to Necros on func_messageboard) The engine will usually ze...") (current)
- 23:39, 19 November 2015 (diff | hist) . . (+21) . . N User talk:Madfox (→Quake: new section) (current)
- 23:38, 19 November 2015 (diff | hist) . . (+400) . . N trace plane normal (Created page with "Vector that represents the surface normal directions of the solid map brush that traceline encounters during a call and hitting world. Can also be bought up in an ent's .touc...") (current)
- 23:32, 19 November 2015 (diff | hist) . . (+58) . . N trace plane dist (Created page with "Distance from trace_plane_normal to world origin ('0 0 0')") (current)