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  • 21:57, 12 January 2016 (diff | hist) . . (+213). . N .dmg save(Created page with "The dmg_save float controls the armor tint color of the clients screen for a bloodflash effect when taking damage. (Thanks to Necros on func_messageboard) The engine will usua...") (current)
  • 21:55, 12 January 2016 (diff | hist) . . (+207). . N .dmg take(Created page with "The dmg_take float controls red tint color of the clients screen for a bloodflash effect when taking damage. (Thanks to Necros on func_messageboard) The engine will usually ze...") (current)
  • 00:39, 20 November 2015 (diff | hist) . . (+21). . N User talk:Madfox(Quake: new section) (current)
  • 00:38, 20 November 2015 (diff | hist) . . (+400). . N trace plane normal(Created page with "Vector that represents the surface normal directions of the solid map brush that traceline encounters during a call and hitting world. Can also be bought up in an ent's .touc...") (current)
  • 00:32, 20 November 2015 (diff | hist) . . (+58). . N trace plane dist(Created page with "Distance from trace_plane_normal to world origin ('0 0 0')") (current)