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  • ...l interpolation, and rewritten network code which supports connecting to [[NetQuake]] and [[QuakeWorld]] servers within the same binary. It is functional as a ...and deluxemaps. Maintains full compatibility with mods and even with other engines. It is still in development and has a continuing mod by [[LadyHavoc]] under
    3 KB (361 words) - 07:20, 4 November 2022
  • {{Engines}} {{GL NetQuake Engines}}
    2 KB (396 words) - 07:06, 7 November 2017
  • {{Engines}} {{GL NetQuake Engines}}
    1 KB (192 words) - 11:00, 12 May 2010
  • {{Engines}} {{GL NetQuake Engines}}
    537 bytes (78 words) - 02:09, 1 December 2023
  • ...nternet connections. Now that the source code is released, several custom engines have introduced their own network protocols to extend limits or add capabil | [[Netquake Protocol]]
    6 KB (839 words) - 23:44, 27 June 2019
  • {{Engines}} {{GL NetQuake Engines}}
    520 bytes (68 words) - 11:17, 29 September 2009
  • ProQuake is considered the baseline standard in the NetQuake multiplayer community. ...s cheat-free mode was only supported in ProQuake and caused users of other engines such as DarkPlaces or Qrack to be unable to participate on such servers.
    4 KB (679 words) - 14:08, 10 November 2021
  • ...a QuakeWorld-only engine, then over time, it has gained compatibility with NetQuake and mods, Hexen 2, Quake 2, and Quake 3. {{Engines}}
    2 KB (253 words) - 05:25, 31 May 2022
  • {{Engines}} {{GL NetQuake Engines}}
    707 bytes (91 words) - 23:24, 17 November 2023
  • {{Engines}} {{GL NetQuake Engines}}
    1,002 bytes (135 words) - 15:55, 28 July 2022