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checkbottom

From Quake Wiki

float checkbottom(entity e)

Usage[edit]

Checks if the entity is currently on the ground. This will be considered true if the entity is up to 18 units off the ground, their maximum step height. Note that all corners of the entity's bounding box must be on ground.

Parameters[edit]

  • e
The entity to check.

Return[edit]

Returns TRUE if the entity was on the ground.

Example[edit]

// This monster only does a leap attack if it's on the ground
if (checkbottom(self))
    DoLeapAttack();