info_player_deathmatch

From Quake Wiki


The info_player_deathmatch entity is used to define the respawn points used in deathmatch mode. Players entering the game, and respawning after being killed will be placed at one of these entities.

There is no upper limit on the number of info_playe_deathmatch entities that can be placed, but at least one is required in order to test a level in deathmatch, and a larger number should be used in order to prevent frequent telefragging and make spawn camping more difficult. Generally speaking, larger levels that support more players should have more respawn points than smaller levels, and even for 1-on-1 maps, 5 or 6 is the suggested minimum.

Attributes[edit]

info_player_deathmatch has the following attributes in Worldcraft:

  • Angle : The direction the entity faces when spawned

Flags[edit]

info_player_deathmatch has the following entity spawnflags:

  • Not in Easy : The entity will not exist if the player is in Easy difficulty mode
  • Not in Normal : The entity will not exist if the player is in Normal difficulty mode
  • Not in Hard : The entity will not exist if the player is in Hard difficulty mode
  • Not in Deathmatch : The entity will not exist if the game is a Deathmatch game