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normalize
From Quake Wiki
vector normalize(vector vec)
Contents
Usage[edit]
Turns a vector into a unit vector (unit vectors have a length of 1). This is useful if you need to scale in a given direction e.g. when firing a missile at a target.
Parameters[edit]
- vec
- The vector to turn into a unit vector.
Return[edit]
The passed vector as a unit vector.
Example[edit]
// Aim a missile at a monster's enemy with a speed of 512 map units/second vector direction = normalize(self.enemy.origin - self.origin); missile.velocity = direction * 512;