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precache sound
From Quake Wiki
string precache_sound(string soundPath)
Contents
Usage[edit]
Precaches a sound so it can be played during the map. Precaching must be done at map load. Sounds cannot be played if they haven't been precached.
Parameters[edit]
- soundPath
- The path of the sound file. Supports WAV (.wav) files.
Return[edit]
The passed sound file path. Does nothing.
Example[edit]
// Precache a sound in the monster's initialization function for use later void monster_my_monster() { precache_sound("mymonster/missile.wav"); // ... }