trigger counter

From Quake Wiki

Trigger_counter mainly is used to make a group of entities that targets to another one. You need to target all entities for activate a trigger_counter that links another entity.

Example: You have 3 buttons that activates a door

How to works:

1- To the trigger counter you add "target" and "targetname" values, for example targetname is "cou1" and target is "dr1".

2- Your group of 3 buttons need to activates obligatory the trigger_counter for doing a sequence, so the 3 buttons need have the "target" value that is "cou1".

3- your door is the owner of the targetname called "dr1".

4- You choose in the "spawnflags" if you want message or not(by default: yes. In first spawnflag).

General Keys:


1. No Message: if you want the player does not know the sequence.

count: set the number of entities to make works the trigger_counter (default:2).