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Gl flashblend
From Quake Wiki
Template:lowercase-underscores
Default value: | "1" |
Saved to config.cfg: | no |
gl_flashblend controls the way dynamic lights are drawn. Dynamic lights are eighter rendered as lightmaps gl_flashblend = 0 (slower but realistic) or as translucent shere gl_flashblend = 1 (fast, doesn't require lightmap update)
Console |
List of console variables | List of console commands |