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From Quake Wiki

  • * [[Console HUD Control]]
    223 bytes (20 words) - 22:31, 16 April 2015
  • ...EXT_CSQC extension run QuakeC code on the client. This enables the mod to control certain extra features: ...the client. The parameter ''s'' contains the entire string entered on the console.
    12 KB (1,964 words) - 15:24, 16 February 2011
  • ...es, object text, and simple flow control for execution of cfg files on the console. ...ot of standard features removed, such as keyboard-only control, loading of hud graphics from gfx.wad, and the v_cshift command, replacing the effects with
    965 bytes (156 words) - 00:21, 9 May 2008
  • '''Note: By default the console opens with CTRL+SHIFT+ESC!''' * cl_chatmode 0 - Acts like NQ where the console ONLY accepts commands.
    7 KB (1,242 words) - 12:59, 4 November 2017
  • SSQC, running on the server, has absolutely no control over the client beyond what it can send it. Primarily this includes snapsho ...ontrol over the screen. It can draw the game where it wants. It can draw a hud how it wants.
    48 KB (7,842 words) - 17:21, 3 November 2017