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  • * [[.lit]] : colored lightmap definition * [[.hlit]] : high-resolution colored lightmap definition. No implementation as yet.
    2 KB (206 words) - 15:24, 24 August 2023
  • 4 KB (372 words) - 23:57, 23 November 2013
  • ...alistic) or as translucent sphere gl_flashblend = 1 (fast, doesn't require lightmap update)
    364 bytes (44 words) - 08:20, 6 June 2021
  • ...to properly index the lit data, and the lit file is loaded instead of the lightmap lump, other renderer changes are needed to display these of course...
    829 bytes (135 words) - 02:13, 25 March 2013
  • '''Light''' is the stage of map compilation that calculates [[lightmap|lightmaps]] for the level. Using the light entities from the [[entity lump
    2 KB (297 words) - 15:38, 3 September 2023
  • ...es the lighting on each [[surface]] in the level, and saves that data as [[lightmap|lightmaps]] in the bsp file.
    2 KB (324 words) - 20:36, 29 May 2020
  • | style="text-align:left;" | Allows per-surface lightmap scaling, for higher resolution lightmaps. This is why .lit2 was basically a | Quake1 external lightmap
    68 KB (10,377 words) - 06:24, 9 December 2023
  • ...more over rays from multiple animating lights hitting single face increase lightmap requirements exponentially due to combinatorial explosion caused by lightst
    8 KB (1,351 words) - 08:54, 21 December 2021