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particle
From Quake Wiki
void particle(vector pos, vector vel, float color, float amount)
Usage[edit]
Spawns particles at the given position. These have a brief lifetime of roughly 0.1 to 0.5 seconds.
Parameters[edit]
- pos
- The spawn point of the particles. This gets slightly randomized.
- vel
- The velocity to give to the particles in map units/second. This is multiplied by 15.
- color
- The index of the color in the color palette. This gets randomized slightly. Valid range is [0, 255].
- amount
- The amount of particles to spawn. If 255 is passed, spawns a special series of randomized explosion particles.
Example[edit]
// On impact with the ground, this missile fires a series of brown particles upward if (checkbottom(self)) particles(self.origin, '0 0 100', 16, 25);