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Editing DarkPlaces
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[[LadyHavoc]]'s [[Quake]] engine. One of the fastest engines available, it features realtime lighting, bumpmapping, an OpenGL shader system, bloom lighting, model interpolation, and rewritten network code which supports connecting to [[NetQuake]] and [[QuakeWorld]] servers within the same binary. It is functional as a standalone engine and is used for many projects such as [[Nexuiz]], [[Darsana]], and [[Transfusion]]. Known for its increase in limits, allowing more intricate mapping, in various BSP formats, as well as more flexibility in qc, DarkPlaces is preferred by most modders. | [[LadyHavoc]]'s [[Quake]] engine. One of the fastest engines available, it features realtime lighting, bumpmapping, an OpenGL shader system, bloom lighting, model interpolation, and rewritten network code which supports connecting to [[NetQuake]] and [[QuakeWorld]] servers within the same binary. It is functional as a standalone engine and is used for many projects such as [[Nexuiz]], [[Darsana]], and [[Transfusion]]. Known for its increase in limits, allowing more intricate mapping, in various BSP formats, as well as more flexibility in qc, DarkPlaces is preferred by most modders. | ||
− | It features advanced texturing techniques such as normal mapping and deluxemaps. Maintains full compatibility with mods and even with other engines. It is still in development and has a continuing mod by [[ | + | It features advanced texturing techniques such as normal mapping and deluxemaps. Maintains full compatibility with mods and even with other engines. It is still in development and has a continuing mod by [[LordHavoc]] under the same name, both of which can be found at http://www.icculus.org/twilight/darkplaces for the latest (generally annual) stable releases, or for the most uptodate versions, or any previous version, at http://www.icculus.org/twilight/darkplaces/files |