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Editing Engines
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==Overview== | ==Overview== | ||
The '''game engine''' (a.k.a. '''Quake engine''' or just '''engine''') is the 'executable' program you run to actually play Quake. It loads the game's maps/models/skins/etc., figures out what to draw on the screen, responds to your keyboard/mouse input, sends sounds to your sound device, and communicates over the network. The game engine normally resides in the root Quake folder and expects to have access to the ID1 subfolder which contains, at the very least, the files needed to play Episode 1 (normally ''pak0.pak''). | The '''game engine''' (a.k.a. '''Quake engine''' or just '''engine''') is the 'executable' program you run to actually play Quake. It loads the game's maps/models/skins/etc., figures out what to draw on the screen, responds to your keyboard/mouse input, sends sounds to your sound device, and communicates over the network. The game engine normally resides in the root Quake folder and expects to have access to the ID1 subfolder which contains, at the very least, the files needed to play Episode 1 (normally ''pak0.pak''). | ||
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===Client-server model=== | ===Client-server model=== | ||
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These three are NetQuake engines: | These three are NetQuake engines: | ||
* ''[[QUAKE.EXE]]'' aka DOS Quake — for DOS or Win95/98/Me only; software rendering | * ''[[QUAKE.EXE]]'' aka DOS Quake — for DOS or Win95/98/Me only; software rendering | ||
− | * [[WinQuake]] — Win32 (Win95 through | + | * [[WinQuake]] — Win32 (Win95 through Vista) version of ''QUAKE.EXE''; software rendering |
− | * [[GLQuake]] — Win32 (Win95 through | + | * [[GLQuake]] — Win32 (Win95 through Vista) and Linux 2.0 version of ''QUAKE.EXE''; OpenGL rendering |
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And then there's the original QuakeWorld engine: | And then there's the original QuakeWorld engine: | ||
* [[QuakeWorld]] — Win32 (Win95 through Vista), Linux 2.0, BSDI 3.0, Solaris 2.5.1; software or OpenGL rendering (clients for both are distributed together) | * [[QuakeWorld]] — Win32 (Win95 through Vista), Linux 2.0, BSDI 3.0, Solaris 2.5.1; software or OpenGL rendering (clients for both are distributed together) | ||
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There were a few official, unsupported distributions released around the same time as GLQuake in late 1997: | There were a few official, unsupported distributions released around the same time as GLQuake in late 1997: | ||
* Quake & QuakeWorld 1.09 for Solaris 2.5.2 is in [ftp://ftp.idsoftware.com/idstuff/unsup/unix/quake1.09-sparc-sun-solaris2.5.1.tar.Z ''quake1.09-sparc-sun-solaris2.5.1.tar.Z'']. | * Quake & QuakeWorld 1.09 for Solaris 2.5.2 is in [ftp://ftp.idsoftware.com/idstuff/unsup/unix/quake1.09-sparc-sun-solaris2.5.1.tar.Z ''quake1.09-sparc-sun-solaris2.5.1.tar.Z'']. | ||
− | * SVGALib Quake for | + | * SVGALib Quake for Linux is in [ftp://ftp.idsoftware.com/idstuff/unsup/unix/quake.x11-1.0-i386-unknown-linux2.0.tar.gz ''quake.x11-1.0-i386-unknown-linux2.0.tar.gz'']. It runs in an X11 window and requires libc 5.2.18, X11R5, and kernel 2.0.24 or later. |
− | * GLQuake 0.97 for | + | * GLQuake 0.97 for Linux 2.0 is in [ftp://ftp.idsoftware.com/idstuff/unsup/unix/glquake-0.97-i386-unknown-linux2.0.tar.gz ''glquake-0.97-i386-unknown-linux2.0.tar.gz'']. |
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You probably don't want any of these old distributions; your OS's current package or port archive is the place to look for an unofficial engine that will work with a modern system. | You probably don't want any of these old distributions; your OS's current package or port archive is the place to look for an unofficial engine that will work with a modern system. | ||
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==Unofficial engines== | ==Unofficial engines== | ||
+ | Other engine mods are made by customizing the original id Quake source code. Nearly all of them are based on GLQuake. There quite a few and each one has there different features, fixes, additions, and changes to the original source. Some require very little to do on your part to make them work with Quake. Some of them may not work with your hardware, even if your hardware is very new. | ||
− | + | ''TODO: This section will help people step by step to get, install, and run these Quake engine replacements.'' | |
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===Unofficial engine list=== | ===Unofficial engine list=== | ||
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* [http://user.tninet.se/xir870k/ Enhanced Winquake/glQuake/NehQuake (BJP)] | * [http://user.tninet.se/xir870k/ Enhanced Winquake/glQuake/NehQuake (BJP)] | ||
− | * | + | * [http://icculus.org/twilight/darkplaces/ DarkPlaces] |
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* [http://ezquake.sourceforge.net/ ezQuake] - a QuakeWorld engine with limited single-player support. | * [http://ezquake.sourceforge.net/ ezQuake] - a QuakeWorld engine with limited single-player support. | ||
− | * | + | * [[FitzQuake]] - probably the most widely compatible OpenGL NetQuake engine for Windows; SDL port available for Linux & Mac OS X. |
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* [http://joequake.runecentral.com/ JoeQuake] | * [http://joequake.runecentral.com/ JoeQuake] | ||
− | * [http:// | + | * [http://www.dcemu.co.uk/vbulletin/showthread.php?t=100308 Makaqu] |
− | + | * [http://mhquake.blogspot.com/ DirectQ] - Direct3D port | |
− | * [http:// | + | * [http://quakeone.com/proquake/ Proquake] |
− | * | ||
* [http://fragmachine.quakedev.com/ Q2K4] | * [http://fragmachine.quakedev.com/ Q2K4] | ||
− | * [http://www. | + | * [http://www.flyingsaucepan.com/QMB/ QMB] |
* [http://www.quakeone.com/qrack/ Qrack] | * [http://www.quakeone.com/qrack/ Qrack] | ||
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* [http://telejano.berlios.de/ Telejano] | * [http://telejano.berlios.de/ Telejano] | ||
* [http://tenebrae.sourceforge.net/ Tenebrae] | * [http://tenebrae.sourceforge.net/ Tenebrae] | ||
* [http://planetquake.gamespy.com/View.php?view=Quake.Detail&id=184 TomazQuake] | * [http://planetquake.gamespy.com/View.php?view=Quake.Detail&id=184 TomazQuake] | ||
− | * [http:// | + | * [http://tyrann.planetquake.gamespy.com/ Tyr-glquake] |
* [http://entar.quakedev.com/ Vengeance r2] | * [http://entar.quakedev.com/ Vengeance r2] | ||
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A comprehensive overview of unofficial engines for Linux can be found in the [http://tldp.org/HOWTO/Quake-HOWTO-3.html Game Engines section] of the [http://tldp.org/HOWTO/ Linux Quake HOWTO] by Stevenaaus. | A comprehensive overview of unofficial engines for Linux can be found in the [http://tldp.org/HOWTO/Quake-HOWTO-3.html Game Engines section] of the [http://tldp.org/HOWTO/ Linux Quake HOWTO] by Stevenaaus. | ||
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