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Editing Engines
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* [[WinQuake]] — Win32 (Win95 through 11) version of ''QUAKE.EXE''; software rendering | * [[WinQuake]] — Win32 (Win95 through 11) version of ''QUAKE.EXE''; software rendering | ||
* [[GLQuake]] — Win32 (Win95 through 11) and Linux 2.0 version of ''QUAKE.EXE''; OpenGL rendering | * [[GLQuake]] — Win32 (Win95 through 11) and Linux 2.0 version of ''QUAKE.EXE''; OpenGL rendering | ||
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And then there's the original QuakeWorld engine: | And then there's the original QuakeWorld engine: | ||
* [[QuakeWorld]] — Win32 (Win95 through Vista), Linux 2.0, BSDI 3.0, Solaris 2.5.1; software or OpenGL rendering (clients for both are distributed together) | * [[QuakeWorld]] — Win32 (Win95 through Vista), Linux 2.0, BSDI 3.0, Solaris 2.5.1; software or OpenGL rendering (clients for both are distributed together) | ||
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===Unofficial engine list=== | ===Unofficial engine list=== | ||
− | Many engines were worked on since the original source release and development of many of them since ceased. For this reason there are typically five semi-active engines used today (most of which are [[FitzQuake]] descendants): [[QuakeSpasm]] (QS), [[QuakeSpasm-Spiked]] (QSS), [[FTE]]QW, [[DarkPlaces]] and [[ | + | Many engines were worked on since the original source release and development of many of them since ceased. For this reason there are typically five semi-active engines used today (most of which are [[FitzQuake]] descendants): [[QuakeSpasm]] (QS), [[QuakeSpasm-Spiked]] (QSS), [[FTE]]QW, [[DarkPlaces]] and [[MarkV]]. Feature comparison of the first four is available in the [[FTEQW File Formats]] article. Please note that more doesn't necessarily mean better as DarkPlaces is typically recognized as more buggy than alternatives. |
* [http://user.tninet.se/xir870k/ Enhanced Winquake/glQuake/NehQuake (BJP)] | * [http://user.tninet.se/xir870k/ Enhanced Winquake/glQuake/NehQuake (BJP)] |