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Editing FTEQW File Formats
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This is a list of all the file formats that can be used by FTEQW and some of the other commonly used engines. The engines are: FTEQW, DarkPlaces, Quakespasm, Quakespasm Spiked, VK Quake, Mark V, and EZ-Quake. | This is a list of all the file formats that can be used by FTEQW and some of the other commonly used engines. The engines are: FTEQW, DarkPlaces, Quakespasm, Quakespasm Spiked, VK Quake, Mark V, and EZ-Quake. | ||
− | + | {| class="wikitable" style="width:100%; background:#999; text-align:center;" cellpadding="4" cellspacing="1" | |
− | |||
− | |||
==Model and/or Animation== | ==Model and/or Animation== | ||
− | |||
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
! Format | ! Format | ||
Line 26: | Line 23: | ||
| style="background:green; color:white;" | Y <!-- MkV --> | | style="background:green; color:white;" | Y <!-- MkV --> | ||
| style="background:green; color:white;" | Y <!-- EZ --> | | style="background:green; color:white;" | Y <!-- EZ --> | ||
− | | style="text-align:left;" | Echo: These became known as Alias models, even though that‘s not correct. John Carmack always called these Alias models, so the name stuck | + | | style="text-align:left;" | Echo: These became known as Alias models, even though that‘s not correct. John Carmack always called these Alias models, so the name stuck. |
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
Line 38: | Line 35: | ||
| style="background:darkred; color:white;" | N <!-- MkV --> | | style="background:darkred; color:white;" | N <!-- MkV --> | ||
| style="background:darkred; color:white;" | N <!-- EZ --> | | style="background:darkred; color:white;" | N <!-- EZ --> | ||
− | | | + | | Swimmy when animating. Yuck. |
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
Line 50: | Line 47: | ||
| style="background:darkred; color:white;" | N <!-- MkV --> | | style="background:darkred; color:white;" | N <!-- MkV --> | ||
| style="background:green; color:white;" | Y <!-- EZ --> | | style="background:green; color:white;" | Y <!-- EZ --> | ||
− | | style="text-align:left;" | Echo: Support of md3 may be limited in some engines, such as tags and animations | + | | style="text-align:left;" | Echo: Support of md3 may be limited in some engines, such as tags and animations. |
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
Line 130: | Line 127: | ||
| style="background:darkred; color:white;" | N <!-- DP --> | | style="background:darkred; color:white;" | N <!-- DP --> | ||
| style="background:darkred; color:white;" | N <!-- QS --> | | style="background:darkred; color:white;" | N <!-- QS --> | ||
− | | style="background: | + | | style="background:darkred; color:white;" | N <!-- QSS --> |
− | | style="background: | + | | style="background:darkred; color:white;" | N <!-- VK --> |
| style="background:darkred; color:white;" | N <!-- MkV --> | | style="background:darkred; color:white;" | N <!-- MkV --> | ||
| style="background:darkred; color:white;" | N <!-- EZ --> | | style="background:darkred; color:white;" | N <!-- EZ --> | ||
Line 142: | Line 139: | ||
| style="background:darkred; color:white;" | N <!-- DP --> | | style="background:darkred; color:white;" | N <!-- DP --> | ||
| style="background:darkred; color:white;" | N <!-- QS --> | | style="background:darkred; color:white;" | N <!-- QS --> | ||
− | | style="background: | + | | style="background:darkred; color:white;" | N <!-- QSS --> |
− | | style="background: | + | | style="background:darkred; color:white;" | N <!-- VK --> |
| style="background:darkred; color:white;" | N <!-- MkV --> | | style="background:darkred; color:white;" | N <!-- MkV --> | ||
| style="background:darkred; color:white;" | N <!-- EZ --> | | style="background:darkred; color:white;" | N <!-- EZ --> | ||
Line 150: | Line 147: | ||
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
| QuakeForge 16bit Alias | | QuakeForge 16bit Alias | ||
− | | (. | + | | (.???) |
| style="background:green; color:white;" | Y <!-- FTE --> | | style="background:green; color:white;" | Y <!-- FTE --> | ||
| style="background:darkred; color:white;" | N <!-- DP --> | | style="background:darkred; color:white;" | N <!-- DP --> | ||
Line 161: | Line 158: | ||
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
− | | Half-Life | + | | Half-Life |
| (.mdl) | | (.mdl) | ||
| style="background:green; color:white;" | Y <!-- FTE --> | | style="background:green; color:white;" | Y <!-- FTE --> | ||
Line 170: | Line 167: | ||
| style="background:darkred; color:white;" | N <!-- MkV --> | | style="background:darkred; color:white;" | N <!-- MkV --> | ||
| style="background:darkred; color:white;" | N <!-- EZ --> | | style="background:darkred; color:white;" | N <!-- EZ --> | ||
− | | | + | | Boo Hiss. |
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
Line 234: | Line 231: | ||
|} | |} | ||
− | |||
{| class="wikitable" style="width:100%; background:#999; text-align:center;" cellpadding="4" cellspacing="1" | {| class="wikitable" style="width:100%; background:#999; text-align:center;" cellpadding="4" cellspacing="1" | ||
+ | ==Map Source File (load a .map without compiling it)== | ||
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
! Format | ! Format | ||
Line 271: | Line 268: | ||
| style="background:darkred; color:white;" | N <!-- MkV --> | | style="background:darkred; color:white;" | N <!-- MkV --> | ||
| style="background:darkred; color:white;" | N <!-- EZ --> | | style="background:darkred; color:white;" | N <!-- EZ --> | ||
− | | style="text-align:left;" | | + | | style="text-align:left;" | none |
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
Line 298: | Line 295: | ||
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
− | | | + | | Half-Life |
| (.map) | | (.map) | ||
| style="background:green; color:white;" | Y <!-- FTE --> | | style="background:green; color:white;" | Y <!-- FTE --> | ||
Line 311: | Line 308: | ||
|} | |} | ||
+ | {| class="wikitable" style="width:100%; background:#999; text-align:center;" cellpadding="4" cellspacing="1" | ||
==Map Data File== | ==Map Data File== | ||
− | |||
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
! Format | ! Format | ||
Line 356: | Line 353: | ||
| style="background:green; color:white;" | Y <!-- QS --> | | style="background:green; color:white;" | Y <!-- QS --> | ||
| style="background:green; color:white;" | Y <!-- QSS --> | | style="background:green; color:white;" | Y <!-- QSS --> | ||
− | | style="background: | + | | style="background:black; color:white;" | ? <!-- VK --> |
| style="background:black; color:white;" | ? <!-- MkV --> | | style="background:black; color:white;" | ? <!-- MkV --> | ||
| style="background:black; color:white;" | ? <!-- EZ --> | | style="background:black; color:white;" | ? <!-- EZ --> | ||
Line 398: | Line 395: | ||
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
− | | Half-Life | + | | Half-Life |
| (.bsp) | | (.bsp) | ||
| style="background:green; color:white;" | Y <!-- FTE --> | | style="background:green; color:white;" | Y <!-- FTE --> | ||
Line 419: | Line 416: | ||
| style="background:darkred; color:white;" | N <!-- MkV --> | | style="background:darkred; color:white;" | N <!-- MkV --> | ||
| style="background:darkred; color:white;" | N <!-- EZ --> | | style="background:darkred; color:white;" | N <!-- EZ --> | ||
− | | style="text-align:left;" | | + | | style="text-align:left;" | none |
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
Line 496: | Line 493: | ||
| Wavefront | | Wavefront | ||
| (.obj) | | (.obj) | ||
− | | style="background: | + | | style="background:darkred; color:white;" | N <!-- FTE --> |
| style="background:green; color:white;" | Y <!-- DP --> | | style="background:green; color:white;" | Y <!-- DP --> | ||
| style="background:darkred; color:white;" | N <!-- QS --> | | style="background:darkred; color:white;" | N <!-- QS --> | ||
Line 504: | Line 501: | ||
| style="background:darkred; color:white;" | N <!-- EZ --> | | style="background:darkred; color:white;" | N <!-- EZ --> | ||
| style="text-align:left;" | LH: DP can use .obj as a map if you provide a .ent file with it. You can also use it as a standard model in DP. | | style="text-align:left;" | LH: DP can use .obj as a map if you provide a .ent file with it. You can also use it as a standard model in DP. | ||
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|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
Line 547: | Line 539: | ||
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
− | | BSPX lump: | + | | BSPX lump: LMSHIFT, LMOFFSET, LMSTYLE |
| (.bsp) | | (.bsp) | ||
| style="background:green; color:white;" | Y <!-- FTE --> | | style="background:green; color:white;" | Y <!-- FTE --> | ||
| style="background:darkred; color:white;" | N <!-- DP --> | | style="background:darkred; color:white;" | N <!-- DP --> | ||
| style="background:darkred; color:white;" | N <!-- QS --> | | style="background:darkred; color:white;" | N <!-- QS --> | ||
− | + | | style="background:green; color:white;" | Y <!-- QSS --> | |
− | |||
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− | | style="background:green; color:white;" | Y | ||
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| style="background:darkred; color:white;" | N <!-- VK --> | | style="background:darkred; color:white;" | N <!-- VK --> | ||
| style="background:darkred; color:white;" | N <!-- MkV --> | | style="background:darkred; color:white;" | N <!-- MkV --> | ||
| style="background:darkred; color:white;" | N <!-- EZ --> | | style="background:darkred; color:white;" | N <!-- EZ --> | ||
− | | style="text-align:left;" | | + | | style="text-align:left;" | Allows per-surface lightmap scaling, for higher resolution lightmaps. This is why .lit2 was basically abandoned. |
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
Line 596: | Line 563: | ||
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
− | | BSPX lump: | + | | BSPX lump: BRUSHLIST |
| (.bsp) | | (.bsp) | ||
| style="background:green; color:white;" | Y <!-- FTE --> | | style="background:green; color:white;" | Y <!-- FTE --> | ||
Line 605: | Line 572: | ||
| style="background:darkred; color:white;" | N <!-- MkV --> | | style="background:darkred; color:white;" | N <!-- MkV --> | ||
| style="background:darkred; color:white;" | N <!-- EZ --> | | style="background:darkred; color:white;" | N <!-- EZ --> | ||
− | | style="text-align:left;" | ericw- | + | | style="text-align:left;" | Allows an engine to support collisions using arbitrary sizes. Compile with ericw's qbsp using the -wrbrushes argument. |
− | + | |} | |
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− | |} | ||
+ | {| class="wikitable" style="width:100%; background:#999; text-align:center;" cellpadding="4" cellspacing="1" | ||
==Map Misc. Data File== | ==Map Misc. Data File== | ||
− | |||
− | |||
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
! Format | ! Format | ||
Line 704: | Line 658: | ||
| style="background:darkred; color:white;" | N <!-- QS --> | | style="background:darkred; color:white;" | N <!-- QS --> | ||
| style="background:darkred; color:white;" | N <!-- QSS --> | | style="background:darkred; color:white;" | N <!-- QSS --> | ||
− | | style="background: | + | | style="background:darkred; color:white;" | N <!-- VK --> |
| style="background:green; color:white;" | Y <!-- MkV --> | | style="background:green; color:white;" | Y <!-- MkV --> | ||
| style="background:darkred; color:white;" | N <!-- EZ --> | | style="background:darkred; color:white;" | N <!-- EZ --> | ||
Line 711: | Line 665: | ||
|} | |} | ||
+ | {| class="wikitable" style="width:100%; background:#999; text-align:center;" cellpadding="4" cellspacing="1" | ||
==Texture File== | ==Texture File== | ||
− | |||
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
! Format | ! Format | ||
Line 735: | Line 689: | ||
| style="background:green; color:white;" | Y <!-- MkV --> | | style="background:green; color:white;" | Y <!-- MkV --> | ||
| style="background:green; color:white;" | Y <!-- EZ --> | | style="background:green; color:white;" | Y <!-- EZ --> | ||
− | | style="text-align:left;" | | + | | style="text-align:left;" | none |
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
Line 747: | Line 701: | ||
| style="background:green; color:white;" | Y <!-- MkV --> | | style="background:green; color:white;" | Y <!-- MkV --> | ||
| style="background:green; color:white;" | Y <!-- EZ --> | | style="background:green; color:white;" | Y <!-- EZ --> | ||
− | | style="text-align:left;" | | + | | style="text-align:left;" | none |
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
− | | | + | | Targa |
| (.tga) | | (.tga) | ||
| style="background:green; color:white;" | Y <!-- FTE --> | | style="background:green; color:white;" | Y <!-- FTE --> | ||
Line 759: | Line 713: | ||
| style="background:green; color:white;" | Y <!-- MkV --> | | style="background:green; color:white;" | Y <!-- MkV --> | ||
| style="background:green; color:white;" | Y <!-- EZ --> | | style="background:green; color:white;" | Y <!-- EZ --> | ||
− | | style="text-align:left;" | | + | | style="text-align:left;" | none |
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
− | | | + | | Image |
| (.pcx) | | (.pcx) | ||
| style="background:green; color:white;" | Y <!-- FTE --> | | style="background:green; color:white;" | Y <!-- FTE --> | ||
Line 771: | Line 725: | ||
| style="background:green; color:white;" | Y <!-- MkV --> | | style="background:green; color:white;" | Y <!-- MkV --> | ||
| style="background:green; color:white;" | Y <!-- EZ --> | | style="background:green; color:white;" | Y <!-- EZ --> | ||
− | | style="text-align:left;" | | + | | style="text-align:left;" | none |
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
Line 782: | Line 736: | ||
| style="background:darkred; color:white;" | N <!-- VK --> | | style="background:darkred; color:white;" | N <!-- VK --> | ||
| style="background:darkred; color:white;" | N <!-- MkV --> | | style="background:darkred; color:white;" | N <!-- MkV --> | ||
− | | style="background: | + | | style="background:darkred; color:white;" | N <!-- EZ --> |
− | | style="text-align:left;" | | + | | style="text-align:left;" | none |
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
− | | | + | | Image |
| (.jpg) | | (.jpg) | ||
| style="background:green; color:white;" | Y <!-- FTE --> | | style="background:green; color:white;" | Y <!-- FTE --> | ||
Line 794: | Line 748: | ||
| style="background:darkred; color:white;" | N <!-- VK --> | | style="background:darkred; color:white;" | N <!-- VK --> | ||
| style="background:darkred; color:white;" | N <!-- MkV --> | | style="background:darkred; color:white;" | N <!-- MkV --> | ||
− | | style="background: | + | | style="background:darkred; color:white;" | N <!-- EZ --> |
− | | style="text-align:left;" | | + | | style="text-align:left;" | none |
Line 808: | Line 762: | ||
| style="background:darkred; color:white;" | N <!-- MkV --> | | style="background:darkred; color:white;" | N <!-- MkV --> | ||
| style="background:darkred; color:white;" | N <!-- EZ --> | | style="background:darkred; color:white;" | N <!-- EZ --> | ||
− | | style="text-align:left;" | | + | | style="text-align:left;" | none |
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
− | | | + | | Texture Wad (of other game) |
| (.wad) | | (.wad) | ||
| style="background:green; color:white;" | Y <!-- FTE --> | | style="background:green; color:white;" | Y <!-- FTE --> | ||
Line 820: | Line 774: | ||
| style="background:darkred; color:white;" | N <!-- MkV --> | | style="background:darkred; color:white;" | N <!-- MkV --> | ||
| style="background:green; color:white;" | Y <!-- EZ --> | | style="background:green; color:white;" | Y <!-- EZ --> | ||
− | | style="text-align:left;" | | + | | style="text-align:left;" | Required for halflife bsp support. |
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
− | | | + | | DirectDraw Surface |
− | | (. | + | | (.dds) |
| style="background:green; color:white;" | Y <!-- FTE --> | | style="background:green; color:white;" | Y <!-- FTE --> | ||
| style="background:green; color:white;" | Y <!-- DP --> | | style="background:green; color:white;" | Y <!-- DP --> | ||
Line 831: | Line 785: | ||
| style="background:darkred; color:white;" | N <!-- VK --> | | style="background:darkred; color:white;" | N <!-- VK --> | ||
| style="background:darkred; color:white;" | N <!-- MkV --> | | style="background:darkred; color:white;" | N <!-- MkV --> | ||
− | + | | style="background:darkred; color:white;" | N <!-- EZ --> | |
− | |||
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− | | style="background:darkred; color:white;" | N <!-- EZ --> | ||
| style="text-align:left;" | Spike: FTE supports this for bc1-7/dxt stuff. Allows for properly compressed textures for lower gpu memory usage. May have issues with npot texture mip sizes in opengl engines. | | style="text-align:left;" | Spike: FTE supports this for bc1-7/dxt stuff. Allows for properly compressed textures for lower gpu memory usage. May have issues with npot texture mip sizes in opengl engines. | ||
Line 884: | Line 825: | ||
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
− | | | + | | Image |
| (.pfm) | | (.pfm) | ||
| style="background:yellowgreen; color:black;" | Y <!-- FTE --> | | style="background:yellowgreen; color:black;" | Y <!-- FTE --> | ||
Line 896: | Line 837: | ||
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
− | | Gimp | + | | Gimp |
| (.xcf) | | (.xcf) | ||
| style="background:olive; color:white;" | Y <!-- FTE --> | | style="background:olive; color:white;" | Y <!-- FTE --> | ||
Line 932: | Line 873: | ||
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
− | | | + | | Gimp |
| (.exr) | | (.exr) | ||
| style="background:yellow; color:black;" | Y <!-- FTE --> | | style="background:yellow; color:black;" | Y <!-- FTE --> | ||
Line 945: | Line 886: | ||
|} | |} | ||
+ | {| class="wikitable" style="width:100%; background:#999; text-align:center;" cellpadding="4" cellspacing="1" | ||
==Sprite File== | ==Sprite File== | ||
− | |||
− | |||
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
! Format | ! Format | ||
Line 982: | Line 922: | ||
| style="background:darkred; color:white;" | N <!-- MkV --> | | style="background:darkred; color:white;" | N <!-- MkV --> | ||
| style="background:darkred; color:white;" | N <!-- EZ --> | | style="background:darkred; color:white;" | N <!-- EZ --> | ||
− | | style="text-align:left;" | | + | | style="text-align:left;" | none |
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
Line 994: | Line 934: | ||
| style="background:darkred; color:white;" | N <!-- MkV --> | | style="background:darkred; color:white;" | N <!-- MkV --> | ||
| style="background:darkred; color:white;" | N <!-- EZ --> | | style="background:darkred; color:white;" | N <!-- EZ --> | ||
− | | style="text-align:left;" | | + | | style="text-align:left;" | none |
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
− | | Half-Life | + | | Half-Life Sprite |
| (.spr) | | (.spr) | ||
| style="background:green; color:white;" | Y <!-- FTE --> | | style="background:green; color:white;" | Y <!-- FTE --> | ||
Line 1,006: | Line 946: | ||
| style="background:darkred; color:white;" | N <!-- MkV --> | | style="background:darkred; color:white;" | N <!-- MkV --> | ||
| style="background:darkred; color:white;" | N <!-- EZ --> | | style="background:darkred; color:white;" | N <!-- EZ --> | ||
− | | style="text-align:left;" | | + | | style="text-align:left;" | none |
− | |||
|} | |} | ||
+ | {| class="wikitable" style="width:100%; background:#999; text-align:center;" cellpadding="4" cellspacing="1" | ||
==Particle File== | ==Particle File== | ||
− | |||
− | |||
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
! Format | ! Format | ||
Line 1,052: | Line 990: | ||
|} | |} | ||
+ | {| class="wikitable" style="width:100%; background:#999; text-align:center;" cellpadding="4" cellspacing="1" | ||
==Shader File== | ==Shader File== | ||
− | |||
− | |||
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
! Format | ! Format | ||
Line 1,077: | Line 1,014: | ||
| style="background:darkred; color:white;" | N <!-- MkV --> | | style="background:darkred; color:white;" | N <!-- MkV --> | ||
| style="background:darkred; color:white;" | N <!-- EZ --> | | style="background:darkred; color:white;" | N <!-- EZ --> | ||
− | | style="text-align:left;" | | + | | style="text-align:left;" | Q3 shaders were not designed with rtlights in mind but otherwise work correctly in FTE (and are quite explicit, so can result in other effects getting disabled). Not using the fte_program term can result in lower performance in FTE - especially for skeletal models. DP supports single stage shaders only. Many shaders from Q3 will not work in DP due to the multiple stages, and shaders designed only for DP are malformed as far as Q3+FTE are concerned (ie: expect weirdness). |
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
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|} | |} | ||
+ | {| class="wikitable" style="width:100%; background:#999; text-align:center;" cellpadding="4" cellspacing="1" | ||
==Script File== | ==Script File== | ||
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|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
! Format | ! Format | ||
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| style="background:green; color:white;" | Y <!-- MkV --> | | style="background:green; color:white;" | Y <!-- MkV --> | ||
| style="background:green; color:white;" | Y <!-- EZ --> | | style="background:green; color:white;" | Y <!-- EZ --> | ||
− | | style="text-align:left;" | | + | | style="text-align:left;" | none |
|} | |} | ||
+ | {| class="wikitable" style="width:100%; background:#999; text-align:center;" cellpadding="4" cellspacing="1" | ||
==Sound Effect File== | ==Sound Effect File== | ||
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|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
! Format | ! Format | ||
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|} | |} | ||
+ | {| class="wikitable" style="width:100%; background:#999; text-align:center;" cellpadding="4" cellspacing="1" | ||
==Music Track File== | ==Music Track File== | ||
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|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
! Format | ! Format | ||
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| style="background:olive; color:white;" | N <!-- MkV --> | | style="background:olive; color:white;" | N <!-- MkV --> | ||
| style="background:darkred; color:white;" | N <!-- EZ --> | | style="background:darkred; color:white;" | N <!-- EZ --> | ||
− | | style="text-align:left;" | QS only supports oggs for music, not game sounds. | + | | style="text-align:left;" | QS only supports oggs for music, not game sounds. MKV only plays ogg vorbis music when the files are misnamed as '.mp3', and is dependant upon system codecs, and cannot be inside a pak, so basically doesn't play them. They're otherwise the most widely supported compressed music format. |
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
Line 1,275: | Line 1,209: | ||
|} | |} | ||
+ | {| class="wikitable" style="width:100%; background:#999; text-align:center;" cellpadding="4" cellspacing="1" | ||
==Video File== | ==Video File== | ||
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|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
! Format | ! Format | ||
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| style="background:darkred; color:white;" | N <!-- EZ --> | | style="background:darkred; color:white;" | N <!-- EZ --> | ||
| style="text-align:left;" | LH: videos from the game "Blood Omen: Legacy of Cain" for use in the DP port "Blood Omnicide: Legacy of Cain." Requires an original playstation game disc. | | style="text-align:left;" | LH: videos from the game "Blood Omen: Legacy of Cain" for use in the DP port "Blood Omnicide: Legacy of Cain." Requires an original playstation game disc. | ||
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|} | |} |