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Editing FTEQW File Formats
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This is a list of all the file formats that can be used by FTEQW and some of the other commonly used engines. The engines are: FTEQW, DarkPlaces, Quakespasm, Quakespasm Spiked, VK Quake, Mark V, and EZ-Quake. | This is a list of all the file formats that can be used by FTEQW and some of the other commonly used engines. The engines are: FTEQW, DarkPlaces, Quakespasm, Quakespasm Spiked, VK Quake, Mark V, and EZ-Quake. | ||
− | + | {| class="wikitable" style="width:100%; background:#999; text-align:center;" cellpadding="4" cellspacing="1" | |
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==Model and/or Animation== | ==Model and/or Animation== | ||
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|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
! Format | ! Format | ||
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|} | |} | ||
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{| class="wikitable" style="width:100%; background:#999; text-align:center;" cellpadding="4" cellspacing="1" | {| class="wikitable" style="width:100%; background:#999; text-align:center;" cellpadding="4" cellspacing="1" | ||
+ | ==Map Source File (load a .map without compiling it)== | ||
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
! Format | ! Format | ||
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|} | |} | ||
+ | {| class="wikitable" style="width:100%; background:#999; text-align:center;" cellpadding="4" cellspacing="1" | ||
==Map Data File== | ==Map Data File== | ||
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|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
! Format | ! Format | ||
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| style="background:darkred; color:white;" | N <!-- EZ --> | | style="background:darkred; color:white;" | N <!-- EZ --> | ||
| style="text-align:left;" | LH: DP can use .obj as a map if you provide a .ent file with it. You can also use it as a standard model in DP. | | style="text-align:left;" | LH: DP can use .obj as a map if you provide a .ent file with it. You can also use it as a standard model in DP. | ||
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|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
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| style="background:darkred; color:white;" | N <!-- EZ --> | | style="background:darkred; color:white;" | N <!-- EZ --> | ||
| style="text-align:left;" | Equivelent to a .lux file, but embedded into the bsp itself. Compile with ericw's light util using the -bspxlux argument. | | style="text-align:left;" | Equivelent to a .lux file, but embedded into the bsp itself. Compile with ericw's light util using the -bspxlux argument. | ||
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|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
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| style="background:darkred; color:white;" | N <!-- MkV --> | | style="background:darkred; color:white;" | N <!-- MkV --> | ||
| style="background:darkred; color:white;" | N <!-- EZ --> | | style="background:darkred; color:white;" | N <!-- EZ --> | ||
− | | style="text-align:left;" | Allows per-surface lightmap scaling, for higher resolution lightmaps. This is why .lit2 was basically abandoned. | + | | style="text-align:left;" | Allows per-surface lightmap scaling, for higher resolution lightmaps. This is why .lit2 was basically abandoned. |
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|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
− | | BSPX lump: | + | | BSPX lump: VERTEXNORMALS |
| (.bsp) | | (.bsp) | ||
| style="background:green; color:white;" | Y <!-- FTE --> | | style="background:green; color:white;" | Y <!-- FTE --> | ||
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| style="background:darkred; color:white;" | N <!-- MkV --> | | style="background:darkred; color:white;" | N <!-- MkV --> | ||
| style="background:darkred; color:white;" | N <!-- EZ --> | | style="background:darkred; color:white;" | N <!-- EZ --> | ||
− | | style="text-align:left;" | | + | | style="text-align:left;" | Allows rtlights+specular lighting effects to respect 'phong'/edge smoothing. ericw stripped support for this from his tool. |
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
− | + | | BSPX lump: BRUSHLIST | |
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− | | BSPX lump: BRUSHLIST | ||
| (.bsp) | | (.bsp) | ||
| style="background:green; color:white;" | Y <!-- FTE --> | | style="background:green; color:white;" | Y <!-- FTE --> | ||
Line 621: | Line 576: | ||
|} | |} | ||
+ | {| class="wikitable" style="width:100%; background:#999; text-align:center;" cellpadding="4" cellspacing="1" | ||
==Map Misc. Data File== | ==Map Misc. Data File== | ||
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|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
! Format | ! Format | ||
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|} | |} | ||
+ | {| class="wikitable" style="width:100%; background:#999; text-align:center;" cellpadding="4" cellspacing="1" | ||
==Texture File== | ==Texture File== | ||
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|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
! Format | ! Format | ||
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| (.wad) | | (.wad) | ||
| style="background:green; color:white;" | Y <!-- FTE --> | | style="background:green; color:white;" | Y <!-- FTE --> | ||
− | | style="background: | + | | style="background:grey; color:white;" | ? <!-- DP --> |
| style="background:darkred; color:white;" | N <!-- QS --> | | style="background:darkred; color:white;" | N <!-- QS --> | ||
| style="background:darkred; color:white;" | N <!-- QSS --> | | style="background:darkred; color:white;" | N <!-- QSS --> | ||
| style="background:darkred; color:white;" | N <!-- VK --> | | style="background:darkred; color:white;" | N <!-- VK --> | ||
| style="background:darkred; color:white;" | N <!-- MkV --> | | style="background:darkred; color:white;" | N <!-- MkV --> | ||
− | | style="background: | + | | style="background:grey; color:white;" | ? <!-- EZ --> |
| style="text-align:left;" | Like WAD2, but with per-texture palette | | style="text-align:left;" | Like WAD2, but with per-texture palette | ||
Required for halflife bsp support. | Required for halflife bsp support. | ||
Line 945: | Line 899: | ||
|} | |} | ||
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{| class="wikitable" style="width:100%; background:#999; text-align:center;" cellpadding="4" cellspacing="1" | {| class="wikitable" style="width:100%; background:#999; text-align:center;" cellpadding="4" cellspacing="1" | ||
+ | ==Sprite File== | ||
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
! Format | ! Format | ||
Line 1,010: | Line 964: | ||
|} | |} | ||
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{| class="wikitable" style="width:100%; background:#999; text-align:center;" cellpadding="4" cellspacing="1" | {| class="wikitable" style="width:100%; background:#999; text-align:center;" cellpadding="4" cellspacing="1" | ||
+ | ==Particle File== | ||
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
! Format | ! Format | ||
Line 1,052: | Line 1,006: | ||
|} | |} | ||
+ | {| class="wikitable" style="width:100%; background:#999; text-align:center;" cellpadding="4" cellspacing="1" | ||
==Shader File== | ==Shader File== | ||
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|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
! Format | ! Format | ||
Line 1,093: | Line 1,046: | ||
|} | |} | ||
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{| class="wikitable" style="width:100%; background:#999; text-align:center;" cellpadding="4" cellspacing="1" | {| class="wikitable" style="width:100%; background:#999; text-align:center;" cellpadding="4" cellspacing="1" | ||
+ | ==Script File== | ||
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
! Format | ! Format | ||
Line 1,121: | Line 1,074: | ||
|} | |} | ||
+ | {| class="wikitable" style="width:100%; background:#999; text-align:center;" cellpadding="4" cellspacing="1" | ||
==Sound Effect File== | ==Sound Effect File== | ||
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|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
! Format | ! Format | ||
Line 1,186: | Line 1,138: | ||
|} | |} | ||
+ | {| class="wikitable" style="width:100%; background:#999; text-align:center;" cellpadding="4" cellspacing="1" | ||
==Music Track File== | ==Music Track File== | ||
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|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
! Format | ! Format | ||
Line 1,275: | Line 1,226: | ||
|} | |} | ||
+ | {| class="wikitable" style="width:100%; background:#999; text-align:center;" cellpadding="4" cellspacing="1" | ||
==Video File== | ==Video File== | ||
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|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
! Format | ! Format | ||
Line 1,484: | Line 1,434: | ||
|} | |} | ||
+ | {| class="wikitable" style="width:100%; background:#999; text-align:center;" cellpadding="4" cellspacing="1" | ||
==Pathfinding== | ==Pathfinding== | ||
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|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
! Format | ! Format | ||
Line 1,525: | Line 1,474: | ||
|} | |} | ||
+ | {| class="wikitable" style="width:100%; background:#999; text-align:center;" cellpadding="4" cellspacing="1" | ||
== File Archives == | == File Archives == | ||
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|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
! Format | ! Format | ||
Line 1,559: | Line 1,507: | ||
| style="background:darkred; color:white;" | N <!-- QS --> | | style="background:darkred; color:white;" | N <!-- QS --> | ||
| style="background:green; color:white;" | Y <!-- QSS --> | | style="background:green; color:white;" | Y <!-- QSS --> | ||
− | | style="background: | + | | style="background:grey; color:white;" | ? <!-- VK --> |
| style="background:grey; color:white;" | ? <!-- MkV --> | | style="background:grey; color:white;" | ? <!-- MkV --> | ||
− | | style="background: | + | | style="background:grey; color:white;" | ? <!-- EZ --> |
| style="text-align:left;" | Actually a renamed ZIP file. | | style="text-align:left;" | Actually a renamed ZIP file. | ||
Can use Deflate compression, or be uncompressed. | Can use Deflate compression, or be uncompressed. | ||
|} | |} |