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Editing Mapping tools
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! width="100px" | Latest release | ! width="100px" | Latest release | ||
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− | | [ | + | | [[BSP (level editor)]] |
| Windows | | Windows | ||
− | | | + | | Yahn Bernier, Ben ??? |
| 1996 | | 1996 | ||
− | | | + | | 2007 (0.96d) |
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| [[CraFTEr]] | | [[CraFTEr]] | ||
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| [[QERadiant]] | | [[QERadiant]] | ||
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| [[QuakeEd]] | | [[QuakeEd]] | ||
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| 1997 | | 1997 | ||
| 1999 (1.2) | | 1999 (1.2) | ||
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| [[ToeTag]] | | [[ToeTag]] | ||
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| Kristian Duske | | Kristian Duske | ||
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| [[Worldcraft]] | | [[Worldcraft]] | ||
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* [http://hosted.planetquake.gamespy.com/worldcraft/index2.shtm WorldCraft] | * [http://hosted.planetquake.gamespy.com/worldcraft/index2.shtm WorldCraft] | ||
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+ | {{todo|user=[[Hectate]]|todo=The list of editors would look and function better as a table that detailed things like OS, engine compatibility, etc.}} | ||
+ | {{todo|user=[[Than]]|todo=I moved the list to a table, but left the old links here (edit page to see as it's commented out), since I think we should create a small page for all the editors. It's possible to get information about all of them using internet archive etc.}} | ||
===Terrain Generators=== | ===Terrain Generators=== | ||
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* SleepwalkR's mapconv | * SleepwalkR's mapconv | ||
* Ericwa's [https://ericwa.github.io/ericw-tools/ ericw-tools] | * Ericwa's [https://ericwa.github.io/ericw-tools/ ericw-tools] | ||
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ericw-tools converts: quake, quake2, valve, bp (brush primitives). Conversions to "quake" or "quake2" format may not be able to match the texture alignment in the source map, other conversions are lossless. | ericw-tools converts: quake, quake2, valve, bp (brush primitives). Conversions to "quake" or "quake2" format may not be able to match the texture alignment in the source map, other conversions are lossless. | ||
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===Model-to-Map Converters=== | ===Model-to-Map Converters=== | ||
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===QBSP, Light and Vis=== | ===QBSP, Light and Vis=== | ||
− | * Bengt Jardrup's [http:// | + | * Bengt Jardrup's [http://web.comhem.se/bjp/ enhanced versions of TxQBSP/TreeQBSP, RVis, Light] |
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* [http://voidspark.net/projects/bjptools_xt/ Jury-Rigged BJP Tools], modified version of Bengt Jardrup's tools with BSP2 support, details brushes and several other improvements. | * [http://voidspark.net/projects/bjptools_xt/ Jury-Rigged BJP Tools], modified version of Bengt Jardrup's tools with BSP2 support, details brushes and several other improvements. | ||
− | * | + | * LordHavoc's [http://icculus.org/twilight/darkplaces/download.html Hmap2] |
* Tyrann's [http://disenchant.net/utils TyrUtils] - Windows and Mac OS X binaries, plus Linux/Unix supported via source. | * Tyrann's [http://disenchant.net/utils TyrUtils] - Windows and Mac OS X binaries, plus Linux/Unix supported via source. | ||
+ | * Ericwa's [https://ericwa.github.io/ericw-tools/ ericw-tools] - Map compile tools for Quake and Hexen 2. Based off of Tyrann's quake 1 tools tyrutils, focused on adding lighting features. Source available as well as binaries for Linux, Mac and windows. | ||
===Skip Removal=== | ===Skip Removal=== | ||
− | Skip removal tools are standalone programs that can process a [[Quake_BSP_Format|bsp file]] | + | Skip removal tools are standalone programs that can process a [[Quake_BSP_Format|bsp file]] and remove all surfaces textured with a [[Textures#Skip|skip texture]], so that those surfaces are not rendered in-game. This can be done by some QBSP tools or via a separate tool. |
+ | * Tyrann's [http://disenchant.net/utils TyrUtils] qbsp includes skip surface removal (since version 0.6) | ||
* Ericwa's [https://ericwa.github.io/ericw-tools ericw-tools] qbsp includes skip surface removal. | * Ericwa's [https://ericwa.github.io/ericw-tools ericw-tools] qbsp includes skip surface removal. | ||
− | * | + | * metlslime's [http://www.celephais.net/board.php?id=60088 newskip] |
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==Map Decompilers== | ==Map Decompilers== | ||
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Miscellaneous tools. | Miscellaneous tools. | ||
− | *[ | + | *[http://ftp.mancubus.net/pub/idgames2/utils/bsp_pak_tools/bsp2prt10.zip bsp2prt] can generate a [[prt file]] from a bsp file without needing to rebuild it from scratch using QBSP. |
− | * [https://ericwa.github.io/ericw-tools/ bspinfo] | + | * [https://ericwa.github.io/ericw-tools/ bspinfo] can print basic information about a Quake BSP file. |
− | * [https://ericwa.github.io/ericw-tools/ bsputil] | + | * [https://ericwa.github.io/ericw-tools/ bsputil] is a small utility for basic manipulation of Quake BSP files. It can extract textures to create a wad from a bsp, extract entities to a text file with the .ent file extension, and run a basic set of tests to check that all internal data structures are self-consistent. |
* Scrama's MapConverter [ [[image:MapConverter.zip]] ] can perform scaling and convert map formats from Half-Life to Quake, Quake 2 and Quake 3 | * Scrama's MapConverter [ [[image:MapConverter.zip]] ] can perform scaling and convert map formats from Half-Life to Quake, Quake 2 and Quake 3 | ||
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==See Also== | ==See Also== | ||
* [[Quake tools]] | * [[Quake tools]] |