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| {{Infobox Monster | | {{Infobox Monster |
− | | name = Rotfish | + | |name=Rotfish |
− | | image = monster_quake_rotfish.png | + | |entity=monster_fish |
− | | manualtext = Disgusting little critters who dish it out, but can't take it. | + | |model=fish.mdl |
− | | health = 25 | + | |health=25 |
− | | gibthresh = -20 (in [[Scourge of Armagon|SoA]] only; cannot be gibbed in vanilla Quake)
| + | |attacks=Bite |
− | | attacks = Bite | + | |drop=nothing |
− | | drop = nothing | + | |1stappearance=[[e2m3]] |
− | | 1stappearance = [[e2m3]] | + | |gameversion=Registered |
− | | gameversion = Registered | + | | |
− | | deathmessage = Player was fed to the Rotfish | |
| }} | | }} |
− | '''Rotfish''' are slow to medium speed minor monsters that act as a nuisance in bodies of water, most notably in [[e2m3]] and [[e4m4]]. They are not renowned as a meaningful threat and will simply consume a negligible amount of shells to dispose of. Rotfish are erroneously counted twice when assessing the monster population of a level, but only give credit for one kill, resulting in an imperfect Kill score at the level's end if they are present. In rare circumstances a Rotfish's head can be found incorrectly rendered.
| + | [[Image:fish.gif|left]] |
| + | ''"Disgusting little critters who dish it out, but can't take it."'' |
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− | ==Tactics==
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| If '''Rotfishes''' are even a concern, let them get moderately close and kill them with a shot from the [[Double-Barrelled Shotgun]], that will take care of them most likely. | | If '''Rotfishes''' are even a concern, let them get moderately close and kill them with a shot from the [[Double-Barrelled Shotgun]], that will take care of them most likely. |
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− | ==Bugs/Issues==
| + | ''"Player was fed to the Rotfish"'' |
− | Due to a bug Rotfish count twice to the total monster count of a level but only once when killed (as they should).<ref>https://github.com/id-Software/Quake-Tools/blob/c0d1b91c74eb654365ac7755bc837e497caaca73/qcc/v101qc/monsters.qc#L212</ref>. This leads to players not being able to get a 100% monster kill count in levels that contain fish.
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− | Contrary to other monsters the corpse of a killed fish does not turn non-solid immediately, blocking the player from passing through.
| + | {{Monsters}} |
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− | A small mod exists to fix both issues mentioned above: https://www.quaddicted.com/files/mods/q106fishfix.zip
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− | | |
− | <br>
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− | <br>
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− | {{Infobox_entity | |
− | | classname = monster_fish
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− | | commonname = [[Rotfish]]
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− | | type = point
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− | | class = [[Monster (entity class)|monster]]
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− | | dimensions = 32 x 32 x 48
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− | | quakec = [[fish.qc]]
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− | | precaches =
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− | progs/fish.mdl<br>
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− | fish/death.wav<br>
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− | fish/bite.wav<br>
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− | fish/idle.wav
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− | }}
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− | | |
− | ==Entity information==
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− | | |
− | '''monster_fish''' is the [[Entity|entity]] for placing '''Rotfish''' in a level.
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− | | |
− | ===Usage===
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− | | |
− | | |
− | ===Attributes===
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− | | |
− | ====Keys====
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− | {| class="wikitable" width="100%"
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− | |-
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− | | ! bgcolor="#eeeeee" width="100px" | ''targetname'' || The targetname of the Rotfish. When triggered, the Rotfish will wake up if inactive.
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− | |-
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− | | ! bgcolor="#eeeeee" | ''target'' || The targetname of the entity to be triggered when the Rotfish dies.
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− | |-
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− | | ! bgcolor="#eeeeee" | ''killtarget'' || The targetname of the entity to be removed when the Rotfish dies.
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− | |}
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− | | |
− | ====Spawnflags====
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− | The monster_fish entity supports the following [[Entity#Spawnflags|spawnflags]]:
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− | {| class="wikitable" width="100%"
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− | ! width="50" | Flag
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− | ! width="150" | Common Name
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− | ! Description
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− | |-
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− | | 1
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− | | Ambush
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− | | The Rotfish will not wake up from seeing other monsters wake up or hearing sounds.
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− | |}
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− | | |
− | It also supports the standard spawnflags for difficulty and deathmatch presence.
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− | {{Template:Mode_spawnflags
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− | | entity = The Rotfish
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− | }} | |
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− | ===Definitions===
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− | | |
− | ====FGD Definition====
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− | This is the format used by [[TrenchBroom]] and [[Worldcraft]]. Note that the model(...) parameter is not supported by Worldcraft. This does not include the Monster base class definition, which is also required.
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− | <pre>
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− | @PointClass base(Monster) size(-16 -16 -24, 16 16 24) model(":progs/enforcer.mdl")
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− | = monster_fish : "Rotfish" []
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− | </pre>
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− | | |
− | ====DEF Definition====
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− | This is the definition format used for most old Quake editors, including the original [[QuakeEd]].
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− | <pre>
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− | /*QUAKED monster_fish (1 0 0) (-16 -16 -24) (16 16 24) Ambush
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− | */
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− | </pre>
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− | | |
− | [[Category:Quake entities]][[Category:Monsters]]
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