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localcmd allows you to automatically issue every command that you can manually issue it with the console of your favorite Quake client/engine in the game except all the commands that are related to the player that you are controlling with both your keyboard and mouse, like the bf, give, god, fly, notarget and noclip commands.
 
localcmd allows you to automatically issue every command that you can manually issue it with the console of your favorite Quake client/engine in the game except all the commands that are related to the player that you are controlling with both your keyboard and mouse, like the bf, give, god, fly, notarget and noclip commands.
  
To issue these commands automatically with QuakeC you need to use the "stuffcmd" C function instead and make sure that the entity first parameter is the player entity that you are controlling in the game.
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To invoke these commands you need to use the "stuffcmd" C function instead and make sure that the entity first parameter is the player entity that you are controlling in the game.
  
 
stuffcmd is also usually defined in the "defs.qc" file like localcmd, it is also every Quake client and engine function written in the C programming language like localcmd and it is also can be used in QuakeC like localcmd.
 
stuffcmd is also usually defined in the "defs.qc" file like localcmd, it is also every Quake client and engine function written in the C programming language like localcmd and it is also can be used in QuakeC like localcmd.

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