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Editing Skybox Support
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A skybox is loaded using either the "loadsky" console command or directly from the BSP file (by specifying a skybox name in the worldspawn entry). | A skybox is loaded using either the "loadsky" console command or directly from the BSP file (by specifying a skybox name in the worldspawn entry). | ||
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===The "loadsky" Command=== | ===The "loadsky" Command=== | ||
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else | else | ||
localcmd("loadsky bluesky\n"); //I love to see blue sky when I am killing monsters and finding secrets | localcmd("loadsky bluesky\n"); //I love to see blue sky when I am killing monsters and finding secrets | ||
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Use the "skill" global variable instead of the "self.model" variable if you have at least 4 skies each for Easy, Normal, Hard and Nightmare skills. | Use the "skill" global variable instead of the "self.model" variable if you have at least 4 skies each for Easy, Normal, Hard and Nightmare skills. | ||
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else if (skill == 2) localcmd("loadsky hard\n"); //Load the "hard" sky if I am playing the game on the "Hard" skill | else if (skill == 2) localcmd("loadsky hard\n"); //Load the "hard" sky if I am playing the game on the "Hard" skill | ||
else if (skill == 3) localcmd("loadsky nightmare\n"); //Load the "nightmare" sky if I am playing the game on the "Nightmare" skill | else if (skill == 3) localcmd("loadsky nightmare\n"); //Load the "nightmare" sky if I am playing the game on the "Nightmare" skill | ||
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This is both an excellent and wonderful way to know what is the skill of the Quake game that you are playing without having to manually bring down the console by pressing the tilde key on your keyboard and then type and enter the word "skill". | This is both an excellent and wonderful way to know what is the skill of the Quake game that you are playing without having to manually bring down the console by pressing the tilde key on your keyboard and then type and enter the word "skill". | ||
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Another possible option is to change the sky of the Quake level that you want to play '''directly''' by '''directly''' editing the '''bsp''' file of the Quake level, that you want to play, with any working '''hexadecimal''' editor. | Another possible option is to change the sky of the Quake level that you want to play '''directly''' by '''directly''' editing the '''bsp''' file of the Quake level, that you want to play, with any working '''hexadecimal''' editor. | ||
− | '''But''' go for this option '''as a last resort only if''' you do'''n't''' have any source files to edit and compile '''at all'''! Because directly editing a bsp file is like directly editing a progs.dat file is like directly editing an executable (exe in short) file is like directly editing a dll file is like directly editing any binary file or byte code that was created by a compiler and this is very well known that editing such files with any hexadecimal editor is very risky and unsafe operation since the language that these files use to communicate with the software that reads them is very hard for a human to understand and this is very hard to achieve the goal this way in general and any little mistake, wrong edit in the file, if you | + | '''But''' go for this option '''as a last resort only if''' you do'''n't''' have any source files to edit and compile '''at all'''! Because directly editing a bsp file is like directly editing a progs.dat file is like directly editing an executable (exe in short) file is like directly editing a dll file is like directly editing any binary file or byte code that was created by a compiler and this is very well known that editing such files with any hexadecimal editor is very risky and unsafe operation since the language that these files use to communicate with the software that reads them is very hard for a human to understand and this is very hard to achieve the goal this way in general and any little mistake, wrong edit in the file, if you changed in the file any byte that should not be changed to achieve your purpose, this action will instantly make the file '''both unplayable and unusable''' anymore! And undoing your mistakes, to make the file both playable and usable again, is impossible if you don't remember what were all the original bytes before you overwritten them with yours! |
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− | + | So if you really go for this option and you are about to edit a bsp file, which was created by a wad and map compiler, with your favorite hexadecimal editor then don't forget to backup your bsp file by copying it into a backup directory/folder and if you did a mistake and the modified bsp file is ruined and unplayable then just delete the unplayable bsp file and use your backup. | |
− | This option is | + | This option is a lot of trial and error until you find out what bytes you should change and what not and indeed you will have to spend a lot of time until you find it! |
===Unloading a Skybox=== | ===Unloading a Skybox=== |