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Difference between revisions of "Modelling"
From Quake Wiki
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'''.mdl''' : classic vertex animated format. | '''.mdl''' : classic vertex animated format. | ||
− | *[https://bitbucket.org/khreathor/mdl-for-blender/wiki/Home mdl | + | *[https://bitbucket.org/khreathor/mdl-for-blender/wiki/Home Khreathor's mdl Blender addon based on Bill Currie's outdated quake forge] |
*[https://renep.home.xs4all.nl/quakeme/ QMLE] | *[https://renep.home.xs4all.nl/quakeme/ QMLE] | ||
'''.md3''' : A more precise mdl used in quake3. | '''.md3''' : A more precise mdl used in quake3. | ||
− | *[https://github.com/Paril/mdl-md2-md3-for-blender ] | + | *[https://github.com/Paril/mdl-md2-md3-for-blender Parli's mdl-md2-md3 addon for Blender based on Khreathor's] |
*[http://www.katsbits.com/tools/ Katsbits (old)import and export scripts, tools, and utillities] | *[http://www.katsbits.com/tools/ Katsbits (old)import and export scripts, tools, and utillities] | ||
Revision as of 08:41, 31 May 2022
To keep it short: Make models in w/e 3d modeling software, like Blender, 3ds MAX etc. Export to FBX (it supports animations).
Then use Noesis to convert to MDL or other format supported by quake engines, like IQM
Blender
Blender is a free and open-source modeling suite that includes tools for modeling, texturing, rigging, and animating. Using plugins Blender can export directly into many of the formats supported by various quake engines
.mdl : classic vertex animated format.
.md3 : A more precise mdl used in quake3.
- Parli's mdl-md2-md3 addon for Blender based on Khreathor's
- Katsbits (old)import and export scripts, tools, and utillities
.md5 : Used in doom3 & Quake Rerelease.
.iqm : opensource skeletal format.