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Create the page "QuakeC Function" on this wiki! See also the search results found.
- // If there's something at the given location, this function won't place the entity there [[Category:QuakeC Function]]910 bytes (124 words) - 13:01, 1 August 2023
- [[Category:QuakeC Function]]407 bytes (56 words) - 17:43, 1 August 2023
- [[Category:QuakeC Function]]1 KB (202 words) - 17:52, 1 August 2023
- // Precache a model in the monster's initialization function [[Category:QuakeC Function]]595 bytes (80 words) - 19:46, 1 August 2023
- // Precache a sound in the monster's initialization function for use later [[Category:QuakeC Function]]580 bytes (75 words) - 19:48, 1 August 2023
- ...ng an existing monster, but instead on creating a completely new one. Only QuakeC will be covered and not the limitations of modeling, texturing, audio, etc. ...code will follow a more C-like standard as a result instead of the default QuakeC.17 KB (2,767 words) - 16:19, 2 August 2023
- This page is meant to act as a general guide for best practices to QuakeC and is not fully comprehensive. This guide will assume the latest version o One problem QuakeC has is often relying on changing the '''self''' pointer to execute certain12 KB (1,990 words) - 19:54, 2 August 2023