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  • ...ield is TRUE if the player is currently chatting (in messagemode, menus or console). Set by engine.
    125 bytes (20 words) - 15:28, 27 January 2008
  • +use and -use console commands control this float, as .button1 was used by many mods in the past
    135 bytes (23 words) - 15:30, 27 January 2008
  • Gets a valid target for the player to auto aim at. The '''sv_aim''' console variable determines the maximum angle from the check position the entity ca
    1 KB (196 words) - 13:32, 1 August 2023
  • client console command:
    448 bytes (79 words) - 02:09, 25 March 2013
  • Indicates this engine supports the "set" console command which creates or sets a non-archived cvar (not saved to config.cfg
    227 bytes (38 words) - 15:04, 28 February 2008
  • Indicates this engine supports the "seta" console command which creates or sets an archived cvar (saved to config.cfg on exit
    221 bytes (37 words) - 15:04, 28 February 2008
  • Indicates this engine supports console commandlines containing $cvarname which will expand to the contents of that
    205 bytes (34 words) - 15:06, 28 February 2008
  • sbar/menu/console textures: for example the texture "conchars" (console font) in gfx.wad
    3 KB (430 words) - 02:11, 25 March 2013
  • ...w console cvar to the server console (in singleplayer this is the player's console), the cvar exists until the mod is unloaded or the game quits.
    305 bytes (47 words) - 02:09, 25 March 2013
  • Shows that the engine supports the "play2" console command (plays a sound without spatialization).
    98 bytes (14 words) - 14:06, 29 February 2008
  • Console commands:
    311 bytes (45 words) - 14:07, 29 February 2008
  • Shows that the engine supports the "r_letterbox" console variable, set to values in the range 0-100 this restricts the view vertical
    328 bytes (49 words) - 14:08, 29 February 2008
  • ...y" around the level. Once you've selected a nice viewpoint, bring down the console and type "viewpos". The first set of numbers is the "origin" keyvalue and t
    2 KB (363 words) - 08:51, 9 December 2015
  • ...ically be a port of a Quake engine to another architecture like Linux or a console.
    9 KB (1,468 words) - 00:53, 22 June 2024
  • A skybox is loaded using either the "loadsky" console command or directly from the BSP file (by specifying a skybox name in the w ...automatically issue every command that you can manually issue it with the console of your favorite Quake client/engine in the game except all the commands th
    17 KB (3,014 words) - 12:16, 14 February 2023
  • Starts printing the statements the VM is executing to the console. Useful for debugging code to see what exact steps it's taking. Paired with
    399 bytes (53 words) - 18:43, 31 July 2023
  • Stops printing the statements the VM is executing to the console. Paired with <code>traceon()</code> to start statement printing.
    333 bytes (42 words) - 18:45, 31 July 2023
  • Prints information about the passed entity to the console. Useful for debugging.
    459 bytes (58 words) - 18:48, 31 July 2023
  • variable = see console variables returns the value of a console variable.
    129 bytes (17 words) - 19:25, 7 May 2008
  • ...es, object text, and simple flow control for execution of cfg files on the console.
    965 bytes (156 words) - 00:21, 9 May 2008

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