View source for .dmg take From Quake Wiki ← .dmg take You do not have permission to edit this page, for the following reason: The action you have requested is limited to users in the group: Administrators. You can view and copy the source of this page. The dmg_take float controls red tint color of the clients screen for a bloodflash effect when taking damage. (Thanks to Necros on func_messageboard) The engine will usually zero this float by the next frame. Return to .dmg take. Retrieved from "http://quakewiki.org/wiki/.dmg_take"