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Editing Advanced console in FTEQW

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* Use cvar "gl_font" to specify the font file name to load. Does not yet go through the FTE filesystem, so cannot be in any pak files, and gamedirs are ignored. c:/windows/fonts/cour.ttf gives courier.
 
* Use cvar "gl_font" to specify the font file name to load. Does not yet go through the FTE filesystem, so cannot be in any pak files, and gamedirs are ignored. c:/windows/fonts/cour.ttf gives courier.
 
* A "gl_font" value such as FONT:ALTFONT specifies an alternative font when ^a is used
 
* A "gl_font" value such as FONT:ALTFONT specifies an alternative font when ^a is used
* Example: "/gl_font cour?col=1,1,1:couri?col=0,1,0" will load the cour.ttf and uses the italic version for alternative text with a different colour tint.
 
 
* Most fonts seem to use 12 pixels as a minimum height for readability. FTE allows smaller, but you probably want vid_conautoscale to 1.5 (12/8 = 1.5), or greater, or vid_conheight set to some equivelent value
 
* Most fonts seem to use 12 pixels as a minimum height for readability. FTE allows smaller, but you probably want vid_conautoscale to 1.5 (12/8 = 1.5), or greater, or vid_conheight set to some equivelent value
 
* Variable width fonts are supported, the width of the font ignores vid_conwidth.
 
* Variable width fonts are supported, the width of the font ignores vid_conwidth.

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