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Difference between revisions of "ChangeYaw"

From Quake Wiki

(Created page with "''void'' '''ChangeYaw'''() == Usage == Turns an entity towards its '''ideal_yaw''' based off its '''turn_speed''', stopping once it reaches it. This will rotate the entity as...")
(No difference)

Revision as of 15:24, 1 August 2023

void ChangeYaw()

Usage

Turns an entity towards its ideal_yaw based off its turn_speed, stopping once it reaches it. This will rotate the entity as quickly as the function is called. Mostly used with monsters to turn towards their enemies.

Example

// This monster calculates the direction towards its enemy then starts turning
self.ideal_yaw = vectoyaw(self.enemy.origin - self.origin);
ChangeYaw();