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Editing DP EF NOGUNBOB
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This has different meanings depending on the entity it is used on: | This has different meanings depending on the entity it is used on: | ||
− | + | player entity - prevents gun bobbing on player.viewmodel | |
− | + | viewmodelforclient entity - prevents gun bobbing on an entity attached to the player's view | |
− | + | other entities - no effect | |
− | |||
Possible uses: | Possible uses: | ||
* Disabling gun bobbing on a diving mask or other model used as a .viewmodel. | * Disabling gun bobbing on a diving mask or other model used as a .viewmodel. | ||
* Disabling gun bobbing on view-relative models meant to be part of the heads up display. (note: if fov is changed these entities may be off-screen, or too near the center of the screen, so use fov 90 in this case) | * Disabling gun bobbing on view-relative models meant to be part of the heads up display. (note: if fov is changed these entities may be off-screen, or too near the center of the screen, so use fov 90 in this case) |