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Difference between revisions of "DP SV MOVETYPESTEP LANDEVENT"

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(New page: '''Field definitions:''' .void(vector vImpactVelocity) movetypesteplandevent; This field function, when provided, is triggered on a MOVETYPE_STEP entity when it experiences "land event...)
 
 
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NOTE: If this field function is provided on a MOVETYPE_STEP entity, the standard sv_sound_land sound IS SUPPRESSED to allow for authors to create their own feedback.
 
NOTE: If this field function is provided on a MOVETYPE_STEP entity, the standard sv_sound_land sound IS SUPPRESSED to allow for authors to create their own feedback.
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[[Category:DarkPlaces]]

Latest revision as of 02:26, 25 March 2013

Field definitions:

.void(vector vImpactVelocity) movetypesteplandevent;


This field function, when provided, is triggered on a MOVETYPE_STEP entity when it experiences "land event".

The standard engine behavior for this event is to play the sv_sound_land CVar sound.

The parameter provides the velocity of the entity at the time of the impact. The z value may therefore be used to calculate how "hard" the entity struck the surface.

NOTE: If this field function is provided on a MOVETYPE_STEP entity, the standard sv_sound_land sound IS SUPPRESSED to allow for authors to create their own feedback.