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− | {{Infobox Engine
| + | [[DarkPlaces]], |
− | |name=DarkPlaces
| + | [[LordHavoc]]'s Quake engine. One of the fastest engines available, it features realtime lighting, bumpmapping, an OpenGL shader system, bloom lighting, model interpolation, and rewritten network code which supports connecting to [[NetQuake]] and [[QuakeWorld]] servers within the same binary. It is functional as a standalone engine and is used for many projects such as [[Nexuiz]], [[Darsana]], and [[Transfusion]]. Known for its increase in limits, allowing more intricate mapping, in various BSP formats, as well as more flexibility in qc, DarkPlaces is preferred by most modders. |
− | |based-on=[[GLQuake]]
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− | |author=[[LadyHavoc]]
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− | |first-release=[http://icculus.org/twilight/darkplaces/files/2000/?M=A 2000]
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− | |newest-release=[http://icculus.org/twilight/darkplaces/files/?M=D Dec 22 2018]
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− | |website=[http://www.icculus.org/twilight/darkplaces here]
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− | }}
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− | [[LadyHavoc]]'s [[Quake]] engine. One of the fastest engines available, it features realtime lighting, bumpmapping, an OpenGL shader system, bloom lighting, model interpolation, and rewritten network code which supports connecting to [[NetQuake]] and [[QuakeWorld]] servers within the same binary. It is functional as a standalone engine and is used for many projects such as [[Nexuiz]], [[Darsana]], and [[Transfusion]]. Known for its increase in limits, allowing more intricate mapping, in various BSP formats, as well as more flexibility in qc, DarkPlaces is preferred by most modders.
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− | It features advanced texturing techniques such as normal mapping and deluxemaps. Maintains full compatibility with mods and even with other engines. It is still in development and has a continuing mod by [[LadyHavoc]] under the same name, both of which can be found at http://www.icculus.org/twilight/darkplaces for the latest (generally annual) stable releases, or for the most uptodate versions, or any previous version, at http://www.icculus.org/twilight/darkplaces/files | + | It has recently added advanced texturing techniques such as normal mapping and deluxemaps, which are being employed by [[Kedhrin]]'s [[Quake10Year]] project. Maintains full compatibility with mods and even with other engines. It is still in development and has a continuing mod by [[LordHavoc]] under the same name, both of which can be found at http://www.icculus.org/twilight/darkplaces for the latest (generally annual) stable releases, or for the most uptodate versions, or any previous version, at http://www.icculus.org/twilight/darkplaces/files |
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− | == Bugs ==
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− | While very versatile and advanced, Darkplaces is infamous for a lack of compatibility with various maps and mods. A random list of issues encountered can be found here (please update if fixed):
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− | * Black rectangles around explosion sprite on kinn_marcher.html
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− | * http://quakeone.com/forums/quake-help/general-help/9702-missing-quad-damage-doe.html - "DoE/Mission pack 2 (…) one of the secrets in level towers of wrath in ep. 1: hell's fortress is missing a quad damage power up"
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− | * http://quakeone.com/forums/quake-help/general-help/10056-maddening-problem-quake-mission-pack-1-darkplaces.html - Rubble on first map of Hipnotic kills the player.
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− | * http://quakeone.com/forums/quake-help/general-help/11425-impossible-complete-mission-pack-1-level.html Silver key on HIP2M3: The Catacombs vanishes
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− | * http://www.celephais.net/board/view_thread.php?id=4&start=13187&end=13195 handling skip wrong
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− | * http://celephais.net/board/view_thread.php?id=60097&start=1075&end=1077 DoE buzzsaws displayed wrongly
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− | * https://www.quaddicted.com/reviews/sofsp1.html#comments
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− | * http://quakeone.com/forums/quake-help/general-help/10625-scourge-armagon-ending-bug.html armagon ending broken
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− | {{Engines}}
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− | {{GL NetQuake Engines}}
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− | {{GL QuakeWorld Engines}}
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− | [[Category:DarkPlaces]]
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