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Difference between revisions of "DirectQ"
From Quake Wiki
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|based-on=[[GLQuake]] | |based-on=[[GLQuake]] | ||
|author=[[mh]] | |author=[[mh]] | ||
− | | | + | |first-release=[http://directq.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=28626 here] |
− | | | + | |newest-release=[http://directq.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=32343 here] |
+ | |website=[http://mhquake.blogspot.com here] | ||
}} | }} | ||
A port of GLQuake to Direct3D with emphasis on bug fixes, being faithful to the original software Quake look, increased limits, and player-friendliness. | A port of GLQuake to Direct3D with emphasis on bug fixes, being faithful to the original software Quake look, increased limits, and player-friendliness. | ||
+ | |||
+ | This is primarily intended for use on PCs and laptops that have integrated Intel 3D cards which either choke on, or give incredibly poor performance with, OpenGL-based Quake engines. It is also suitable for more general use on any machine, of course. |
Revision as of 20:05, 24 September 2009
Author: | mh |
Based on: | GLQuake |
First release: | here |
Newest release: | here |
Website: | here |
A port of GLQuake to Direct3D with emphasis on bug fixes, being faithful to the original software Quake look, increased limits, and player-friendliness.
This is primarily intended for use on PCs and laptops that have integrated Intel 3D cards which either choke on, or give incredibly poor performance with, OpenGL-based Quake engines. It is also suitable for more general use on any machine, of course.